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@illinar it should be in `Unity.Entities`
We are working on it right now. I'd say "weeks" unless something goes badly wrong - but don't quote me on this ;)
We are working on it. It is not a long way to go, but we are experimenting with different approaches to find one that we are confident with. It...
Definitely. The API is still not stable and many useful overloads are missing. We will make sure to cover all these use cases. I noted it down.
Absolutely!
@starikcetin If you are asking about an ETA on ECS to be released officially, I can't give you one atm. But I can tell you we are fully invested,...
As you are asking about special deals with Google or Apple, I don't think there is anyone here who can give you an answer. That said, I don't...
I don't have any answer about this topic, that's why I didn't answer at the time ;) Dynamic binary patching and everything related is very cool,...
Yes. We are working on an improved version that is already quite stable and being finalized. It won't make 2018.2, but it might be available as a...
@korzen303 We are working on both the features you are requesting. Not sure when it will land though, because we have more important...
@any_user What @M_R is suggesting makes total sense, and it's likely the best approach in your situation. That said, you should be able to...
As ECS becomes more mature, we are going to ship more examples, better documentation and in general more learning material. Education is a big...
Sorry for the delay. Are you referring to custom containers...
Definitely. The current API is not stable yet, and as we approach a more mature implementation, we will look at providing overloads and expose as...
Looks like a synchronization issue with the AsyncGPUReadback request, or maybe invalid parameters to the AsyncGPUReadback? CopyFrom is slow but...
@shirocro The copy is definitely blocking, I'm not sure why you are having that issue, maybe it has to do with wrong parameters being provided to...
Thanks for reporting the issue, it is definitely an unexpected behavior. We are looking at it.
Not yet. What you could try to do, is force a GC collection, and then check the error log, where we report leaks. Given the nature of the way we...
It is a bit early for me to share details because we are still studying all the options and figure out what the best approach is. But yes,...
You are right, 2D physics is not released yet - but it will be available soon