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Editor is not able to quit. Most of the time editor is failing to quit and stucks at infinite hold on loop.[ATTACH] Editor is not able to save...
I hope this is not by design. I saw this issue when i tried to spawn an object above the character. My system update was right after physics step...
We have the same issue
We have tried deleting different parts of Library folders. It seems only deleting Artifacts folder fixes the problem which contains all imported...
We have very similar problem to this. But it is not limited with ios, it happens on android as well. After splash screen on iOS all screen turns...
Don't know the full details but Jonathan Blow's JAI is doing something similar to this. It is fully compiled language though.
I am testing built-in and urp renderers to choose one for the next project. My test scene is this. Test Device is Galaxy s7 [ATTACH] Built-in...
Hello there , data oriented people. From the begining, i am following development of DOTS very closely. From time to time i do experiments with...
So i started to try latest version of Lightweight Render Pipeline which is Universal Render Pipeline now. I was trying to get similar look from...
Hello everyone. I am trying to build a physic engine for Unity ECS. I have tried ECS before (Ashley , aka java port of Ash). But it did not have...
Hey, thanks for the enlightenment. But i want to add some other details. Actually i am calling that at least 0.2 sec after scene fully loaded. I...
Hello, I am using MEC on my project almost everywhere. I have an issue. On iOS. i am having JIT exception when i Build on Mono2X scripting...
Is there any link that i can learn what benefits c# 6 will bring to us ?
Hi there I am working on a kind of endless runner game. So i need to generate tiles and spawn them in runtime. My models are in moduler design so...
Hi, I am doing some research about procedural generation. So it took me to batching dynamicly generated meshes into a one mesh during runtime....
According to roadmap It seems new 2D features removed from 5.5 release. They are in Development sceme. This is sad, this is really sad for me. :(...
Hello Eric I wanted to ask you a couple of questions. -Is it spawning tiles one by one or is it generating mesh like voxels, Example:...
It seems there is a problem with opengl 3.0. Switching from auto detection to static OpenGl 2.0 solved performance problem for me too
Similar problem with Android. I am currently using 5.2.1f1 and i've tested it in 5.3. It was running on LG G2 with solid 60 fps, but after 5.3,...