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After a little bit, I also started getting this warning - seems like it might be related to the above issue
Hello, long time, no chat! When I attempt to change the density of the painter, I get this warning: I've tried creating new prototypes and a new...
I found my issue. My position node was set to World instead of Object!! The material works as expected now!
Yep, 2022.3. When I re-save the Setup node I do get an error: [Error] Asset import failed, "Assets/Magnetic...
Thanks so much for such a speedy response and fix!! The shader compile error is gone now, however the material still doesn't render. I've tried...
Hello, loving the asset so far! I just started getting this error when I try adding the Flora Instancing Setup node and Position node to my shader...
Hello, I'm getting this error: A Native Collection has not been disposed, resulting in a memory leak. Enable Full StackTraces to get more...
Ah yeah I should have attached a shot of that too, I don't have "Unity" or "Solution" in that menu. [ATTACH]
Hah! I had to leave town (and my project) for a little bit but I'm back - thanks all for the tips and cat love! So, for whatever reason, my setup...
I forgot to lock my screen and my cat sat on my laptop because it's warm. Rider had been closed down, so I re-opened it and a few things are...
Thank you!
I'm using a TransformAccess inside an IJobParallelForTransform job, and I'd like to be able to compute a set of vectors in this job and write them...
I'm not the app developer but if you're only wanting to spawn pre-baked GPUICrowdPrefabs, I've had a lot of luck following the NavMeshCrowdDemo.cs...
Appreciate the quick response and thorough documentation. FYI, I stumbled upon a small typo just now in NavMeshDemoSceneController.cs, I believe...
Hey, thanks for creating this wonderful tool! I'm still working my way through documentation and examples, but is it the recommended practice to...
My scene and game view cameras all recently started doing this polarized glasses type thing, I have attached a gif for reference. I'm not sure...
I think it has something to do with Sky Reflection - when I disable it, things seem to return somewhat to normal. Going to do some research to see...
Thanks for the suggestion - I'm using HDRP so the fog settings are a little different, but I tried disabling it and it just made things slightly...
Hi all, All the scenes in my project have suddenly taken on this faded blue hue and I'm not sure how to fix it. I tried closing without saving...
For some reason, my attempt to update Burst worked today, and once Burst was updated, everything else was able to update.