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Can this asset create a wake effect if I drag a gameobject into the water? With foam in the wake.
So I have one of probably the most common use case problems and I can't find a working solution in 2 days. This should be a solved problem. When...
Bug still present on 2023.2.3f1. Can't detect my keyboard or mouse. Please fix. [ATTACH]
I need to instantiate navmesh modifier volumes on runtime across a spline. But I only see an optiont o "Bake Instance" in the editor, not...
Will this package support ECS/DOTS or is there a new package being developed that will?
I am reading problems about building navmesh for massive worlds. 10x10km. Do you have advice on how to accomplish this? When you chunk it down and...
Question about the agents navigation package. I see your main example is RTS usage with a chunk of entities selected going to the same location....
Can anyone explain what is going on here? I have been trying for 2 days to just get a grid working. This is just insane. [ATTACH] And my script...
I am trying visual scripting, created a state graph and a script machine and on every update I run debug msg for example. But the flow arrows are...
I have a problem with the tile palette grid not being the same as the scene grid. I tried all kinds of settings. I am using isometric grid. [ATTACH]
Every turn is when the user clicks "next turn" button. Like a turn based game such as Civilization for example. So it is not run every frame,...
I need an EventManager that can handle 1000+ unique events for a turn based game. On every game tick the GameManager does, the EventManager will...
Another reason I want to use one dedicated manager to update the game loop is also this old post:...
I can't open any scripts from within the Unity Editor to launch VS2017 or VS Code.
I see, thank you. I am using this pattern right now but have not tested an event driven one. Maybe that is better. But am curious about the...
Looking forward to Bolt 2 and the C# generation. Mostly the reason why I never used visual scripting is the no access to code. Which probably will...
Are there no design pattern templates you can use to insert into your projects? I am talking about events, pub/sub, interactions between objects,...
Will this support ECS? ECS multiplayer? Is it possible to easily create a crafting system?
Crafting system, interactions between entities, inventory system.
The computations behind the scenes are irrelevant to 2D/3D. It is just calculations. If you look at Factorio for example all you do is put down...