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That is actually quite helpful. I hadn't considered that a possibility. Mayhaps I could create a script that has something like... Sprite[] =...
In my current project there are uniform sprite sheets that are exactly 5 horizontal frames that need to be animated in the exact same order...
Not entirely sure what you mean. The script is added to a UI Button as a component and the function is called via the "OnClick()" event in the...
This error seems to occur when the following code is run: static GameObject Previous; public GameObject OwnerPanel; public void...
That should do it, thanks for the help with this.
This was a hard thing to title and explain so I will just explain the scenario. I need to add a script to an object at runtime dependent on a...
Due to how some components of my game are set up I need to be able to determine if a selected GameObject is the local player. That's pretty much...
So store a List of strings with each of the names and when checking if unlocked just search the list? That might just be perfect.
With the current system my game has in place I am using Serialization to create save files. The issue has arisen that my game will need to save a...
I wasted almost 8 hours due to not knowing this. Multiplayer networking is hard enough without having a missing piece of the puzzle like this.
I had been having some trouble getting multiplayer to work and the document went a long way to helping out with that. Any sort of updated tutorial...
Didn't even know that Lists were a thing.
public GameObject HealthPoint; static GameObject[] HP = new GameObject[]; // Use this for initialization void Start () {...
I managed to work something else out that might be interesting. I added a GameObject that in Update sets its position to the position of the...
I spent longer than I care to admit going back and forth with myself thinking that was what it was then saying "No that cannot be right".
I was able to get the spawner working but I still need a good way to organize and store prefabs so that they can be loaded from a numerical ID.
(Side Note: Is that how you write the plural of "Axis"?) In my current game I am using CNControls to handle input on Mobile devices. Since I...
So my game involves tanks on a 2D plane but I have had trouble making the movement appear "realistic" everything turns far too quickly and the...
With the Array solution I have a group of GameObject prefabs for different projectiles. The objects store all their data and properties. With the...
So lets start with GameObject Indexing. I would like to have an array of prefab GameObjects that will be stored as an array so that a script can...