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This was also the issue I was getting on VisionOS. It's now working, thanks!
@vector2497 I see. The zoom feature should be affected by the Numeric Boundaries extension. Maybe the best way for me to help you would be to look...
@vector2497 There's a Max and Min zoom amount properties on the Pan And Zoom extension:...
@KyryloKuzyk Is it possible that PrimeTween doesn't work on Apple Vision OS? I'm getting some weird errors coming from PrimeTween and I'm...
Hey, thanks for creating PrimeTween, it's fantastic. I'm currently having an annoyance which is that when I do something like: var tasks = new[]...
@KrisGungrounds Zooming with a PixelPerfect camera will make it lose the rounding that makes it pixel-perfect. Either way, it should be possible...
I wouldn't recommend combining ProCamera2D with any other camera asset as they'll both be "fighting" for control over the camera. It might work...
The cinematics extension has an option to bypass numeric boundaries. Have you tried that?
I'm really sorry for the late reply. I've been very busy with work and personal life so ProCamera2D had to take a little pause. If you're still...
@Du-z I don't think that's the case. The model is pretty basic and the slices seem to be correctly setup. I'll send a DM with the project file if...
Hello, I'm trying to scale a rounded corner rectangle and the scaling part works great but the UV's not so much. They seem to be correctly scaled...
There's currently no built-in functionality to choose between different Rails extensions. But you should be able to easily do it by simply...
That's one of the cases where sometimes extensions will "fight" amongst themselves for control over the camera. There's no easy fix but I have in...
Hello! I'm working on a realistic playing cards game and I need a technical artist to create some Shader Graph shaders for the cards and tuck...
@joaorequiao ProCamera2D shouldn't interfere with Unity's methods to take a screenshot. What challenge did you find?
Does it work in the included Parallax demo scene?
I'm working on a very simple box model with an armature. The armature is used to then bend the various parts once inside of Unity. However, when...
This is looking very good. Keep up the great work!
Hi all, I've just submitted a new build that fixes the memory leak error. It was due to a bug with the AssetsDatabase that I couldn't figure out....
Sorry about this issue everyone! I'll get to it as soon as possible and add it to the next release. /cc @sidmakesgames @BACALL @flashframe