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This decision has been a long time coming. All things considered, I've actually been maintaining TSAI at a loss for the past 5 months....
AN ANNOUNCEMENT Hi everyone. As you may have guessed from the general lack of updates recently, my life has become increasingly busy to the...
To have the agent follow a path when idle, select the Patrol idle behavior and then place your waypoint game objects in the appropriate array in...
There are UFPS1 integration instructions, and UFPS2 doesn't have any special set-up due to how the damage processing is done in that package. I...
Yes, having an empty space in either array will cause problems. Have you made sure that the reload animation can play at all on your model? The...
The hitboxes only need to be on the physics layer that the bullets can hit, as specified in their bullet script. At least for TSAI, I can't...
Well, there are two objects for each agent, so make sure you are enabling/disabling both. Another option would be to only enable/disable specific...
It's possible that the damage method takes more than one argument. In that case you would have to directly access the scripts on the struck...
There is an option in the base script that is similar to minimum dist to fire gun that affects movement. TSAI does not cover dialogue, only...
1. You'll have to destroy both objects. You can get a reference to the model object through several of the TSAI scripts if you need it. 2....
1. Make sure you are modifying the layermask variable, not the layer. You should be able to select multiple items, and it is in a script, not at...
It is related to advanced cover, yes. If you want to use it, I would recommend just duplicating the controller and swapping out the animations....
Well, there is a wizard for both the agents and the animation controllers. I'm not sure if you're using those already, though. In case you are...
Do you have a cover node object in your scene? Sometimes this can happen in scenes without one. Any additional info you have regarding your...
You'd need to modify the combat behavior to do so.
The Start function of the AnimationScript is where the unparenting happens.
I expanded on the answer a bit since you posted.
This is mostly going to have to be independently of TSAI's systems, but I can give you some general advice on a simple implementation. You'll...
That would mostly have to be done with new code, but TSAI does have some things that could help. Each hitbox script stores whether it has been...
Hello, It's late where I am and I'm pretty tired, but I'll try and give you some quick answers anyways. :) On the explosion's layermask...