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Thank you so much my man, this worked. Christ, ive been searching for this answer all day. It works as smoothly as I need it, if I need it any...
Not really working too well. It still snaps, but it slowly snaps closer and closer to the target depending on the speed modifier.. I mean, how is...
It chooses a target, stays locked on for a random time, fires for a random time, then cycles to another target and repeats. This works fine. The...
What about it? The 3rd parameter is a number between 0 and 1.
Im asking how to use Slerp in my code, im lost and have been trying to use Slerp but I cant figure out how to do it with the code I currently...
Self bumping, ive been trying to figure this out for quite some time now. Doesnt seem like a tough question.
So, I dont need to use slerp or quaternions? im confused now. this.transform.rotation = new Vector3 (curRot) * Time.deltaTime *...
Hey guys! So right now I have a bunch of MG's that randomly cycle through targets, and locks onto them for a random amount of time before changing...
Thanks! Works great. I just changed the burstCount to a random int between 3 and 10 and its looking realistic for sure. I appreciate the help buddy
hey guys, ill make this quick because its probably simple and i'm overthinking So I have an MG Turret with a specified fire rate. Right now,...
What this guy says. Clipping rigidbodies should be enough to have the outwards expansion you need, just make sure to keep track of how many you...
Thanks! I'm trying to implement this right now. I'll ask if something comes up!
Thanks! Okay I'll def restructure. How would you go about approaching the overflow damage?
So, im trying to put in a health and armour system, and im running into issues with the armour. So lets say the damage sphere causes 10 hit...
Sorry, Duplicate post
I think pooling would be kinda overkill for this. Now, maybe if you had a LOT of spells and effects and all that, then maybe. I may be wrong tho,...
To add on to what unity noob said, Add the rigidbody to the "plunger" and the ball. As far as making sure it doesnt keep spinning, use...
What this guys said At least update the title, not everyone likes to pull the asset flip. I was genuinely interested in it when I read the title,...
Thanks! Those 2 parts were actually specifically what was confusing me lol.. I couldnt really think of any reason as to why it was necessary to...
Geeeeeez I feel stupid now LOL Thanks!! Well now that thats working, I can ask the question I had. This part right here: Vector3 lookDir...