A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
In case you folks are interested, I've got a fully-functioning automated headless build for Windows Store up in the cloud. I blogged about it in...
In case you folks are interested in it, I've got a fully-functioning automated headless build for Windows Store up in the cloud. I blogged about...
I'm running 5.6.0b9 (sorry, I put it in the thread title but not in the body of the post). I didn't even have a spatial mapping renderer in the...
When I start Holographic Emulation (Simulate in Editor) I see the game window, but no room mesh. My memory usage climbs without stopping until I...
I'm trying out provisioning a build server in Azure, using the Visual Studio Community 2017 VM. It builds along fine with MSBuild until I get to...
I got an answer here: https://developercommunity.visualstudio.com/content/problem/18981/build-cant-read-vs-or-sdk-installation-directories.html...
I have a thread up on the MSDN forums for Visual Studio Team Services here:...
Here is what we got: Build: "D:\a\1\s\Il2CppOutputProject\\IL2CPP\build\il2cpp.exe" --libil2cpp-static --compile-cpp -architecture=x86...
One more question: Is it necessary to run the C++ compilation step via il2cpp.exe? It would seem to me that once the C++ is generated, you should...
I'm giving it a shot to try doing an IL2CPP build in the Microsoft cloud on Visual Studio Team Services (for which you can get a free personal...
Just upgraded from 5.5.0 to 5.5.1f1; still get the same error. Not sure how I'm going to get access to those registry keys, since the build hosts...
According to Microsoft, both of the requirements are on the hosted agents that do their cloud builds (see here:...
Thanks for the answer! I haven't had time to return to this yet and see about getting the Windows 10 SDK up on Azure -- since Visual Studio Team...
I've been playing around with il2cpp for the Windows Store and wondering if doing a build on a beefier remote machine might speed things up. I...
Thanks -- your comment helped me figure it out: The little pulldown for selecting the target device for debugging was set to "Local Machine"...
I've seen someone mention using il2cpp for HoloLens, so I'm pretty sure it's possible. However, I've taken the simplest HoloLens tutorial, "Hello...