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I may have found a bug in UIToolkit. That said, I probably don't use the latest version of UIToolkit since I've done changes and never merged...
Hello, When trying to draw a 2D line using the DrawLine function, i get this error : NullReferenceException: Object reference not set to...
I get the same error : l_Object = Instantiate( g_Pawn, l_Position, transform.rotation ); l_Object.transform.parent = transform; g_Pawn...
Just my 2 cents, wouldn't it be easier just to rotate the scene by 180 degrees instead of trying to re-simulate gravity on the player character ?...
Ok, to make things easier, i'll call my 2 scripts "Instantiate" and "Access" se we know what we're talking about. I added some Debug.Logs in the...
I Instantiate the objects in an Awake (in the SpawnInitialPawns method in the code i posted above). At the end of this Awake, the objects are...
Heya, I've got another noob question ... I'm using an array, called m_Grid, which elements are GameObjects I instantiate. They are instantiated...
*poke* Any ideas ? I kinda need to get this done ASAP and I have no clue about what i'm doing wrong :( Thanks in advance, Mael.
I've got the same issue and I'd like to know if it's a known bug or if it's just me screwing something up. I've got a prefab called "BlackPawn"...
Aah cheers mate, it works :) Issue fixed !
Heya, I'm just getting started with Unity, and it looks great so far. However, i'm struggling to do something that should be quite simple to do...