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The readme file doesn't mention the ngui.patch.
Hi, just bought your windows7 touch asset from the store and there seems to be a problem with some of the code. I'm getting the following errors:...
It's been awhile since I made those scripts, and getting them up to date has been on my todo list for longer than I can remember :-) I made...
I was sure that I had set the target platform to Arm6, but must have selected something else because I just tested it again and your right - it...
I just did a quick test on both my iPad2 and iPhone 4s and on both the particles fade fine from 0.0 to 1.0. I tried both with or without Fog and...
Hi deram_scholzara In the Editor screenshot you posted the clouds does not appear to be affected by fog. I tried your test project and I get...
Thanks for the suggestion Sorry for not being more clear on that, what I meant was that my test GUI.Label writes ERROR - based on this piece...
I have spend the last couple of hours trying to load a simple xml file into my project. My project is supposed to run in the webplayer and this is...
I got the file and have placed it here: http://www.aneks.dk/_stuff/PuzzleBloomShaders.unityPackage.zip Hope it´s fine by you Robert
private Color open = Color.yellow; private Color shut = new Color(0.14f, 0.14f, 0.14f, 1f);
I just finished a project where I used System.IO.Directory.CreateDirectory(savePath); to create folders and it worked great. Remember...
Don't know why I didn't see that. Thank you very very much for pointing that out. / Bjerre
I'm working on a project where I need to generate some mesh circles. In my first test everything worked fine ( see image 1 ), but I would like...
using UnityEngine; using System.Collections; public class CreateSphere : MonoBehaviour { private GameObject s; private ArrayList...
Do you have a transparent background in your photoshop file ? Because that caused some serious headaches for me before I learned that the...
1 particle = 2 triangles. So if you got a particle system that consists of say 500 particles you are using 1000 triangles. 40,000 triangles is...
thanks a million jerrodputman :D I didn't have a lineRenderer in my scene, but I have a lot of particles and apparently particles + lights is...
This sounds like a perfect job for a particle system. Check this example on how to use / control a it through code:...
Hi Yesterday my iPhone game suddenly decided to crash after 1-2 seconds of play, It only happens when uploaded to my iPod and I don´t get any...
I had the same problem a few weeks ago, solved it by adding this to the rigidbody. function Update () { if (rigidbody.IsSleeping())...