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Good to know. Thanks!
@weeeBox I'm working on a VR project for Oculus Quest. Is there a way to simply have the lunar console display in 3D space instead of...
Thanks! That did it. Another question: Does Sunshine support shadows in single pass rendering for VR? We're working on a VR game and the...
Hi, Is it possible to get a download from you guys directly for the 1.8.6 update? We're updating our version in our project but when we download...
Is this plugin still being supported by the developer. I reached out more than 2 weeks ago on the asset store page and also via email and social...
I also have the same issue as ledbetterman. I've PM'd you. Thanks! UPDATE: Received. Thanks!
@Flipbookee, Thanks! That worked. I thought I'd deleted all the files but there was one lurking in the Plugins folder (I probably put it there...
After updating to the latest version 1.2.14 which supports Unity 5.1, I recieve the following error:...
Your web player link is broken again.
You can modify the gravity vector from Edit > Project Settings > Physics, and then modify the gravity vector there. Though this won't work...
@Simon_says You cannot use isControllable becaues vp_FPController does not have such a variable. What I did as my temporary networking solution,...
It's called in the OnStart_Reload() in vp_FPWeaponReloader.cs. Specifically line 123: m_Weapon.WeaponModel.animation.CrossFade(AnimationReload.name);
What version number exactly?
That's a clean install on an empty project?
Is your Inventory.js script attached to the player? If so, why not just create a public variable to hold reference to the vp_FPInput, drag the...
That's a really subjective question, but one place to start is to remove all ambient light from your scene. This will make the shadows look like...
Are you sure that the UFPS caused those errors? I see in your console that you also have a type or namespace problem and it's on a script that...
I'm pretty sure it's against the license of the addon to release full source code like that, even if you've re-coded it. You might want to check...
Glad it's sort of working for you. Double check that you have your CanHave and Have both set to 1 in the SimpleInventory if you haven't looked at...
Shot in the dark, but when you duplicated the weapon, did you also update the name of it in the SimpleInventory script attached to the player...