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You can find the package here: http://u3d.as/GrZ Hello. My Unity Asset Store package, the Cave & Dungeon Toolkit, has received a major update....
I'm looking into the render pipelines. Figuring out how exactly to handle each pipeline with a package like this requires some thinking. No...
Hey, sorry I don't look at this thread all the time but I'm responsive to emails if you have specific questions. Regarding the shaders, there was...
Yes, the package still works after I tested it with the latest version. Sorry for the late reply, I was offline for the thanksgiving week.
Good timing on this post, I'm having this issue as well. I think this is a bug? Image showing the problem: [IMG] [IMG]
Tesselation is not mandatory, no. Every shader that has tesselation has a non-tesselation fallback. In theory all the shaders should work for Wii...
A small update that makes everything work with Unity 5.4 and older is now up. If you were trying to purchase with a Unity version below 5.5 this...
The 5.4 version is now up! In theory you should be able to easily downgrade that to other versions, but if anyone has issues with that, let me know.
I had to use the latest version of Unity to upload it to the asset store. However, I can upload versions of the asset on older versions of Unity....
[IMG] Get it here: http://u3d.as/GrZ The Cave & Dungeon Toolkit is an asset package that contains everything you need to created compelling,...
Hey, its out!! https://www.assetstore.unity3d.com/en/#!/content/79550 Here's a showcase of some of the scenes and features as a trailer if you...
In case anyone was wondering, I submitted the package a few days ago! It's up to Unity to determine how quickly it gets up now.
Sure, I will do that soon. Right now I'm really focused on submitting this, but once its in review I can do that. Though, one thing to know is...
To talk a little bit about the shaders, there are mostly 2 slightly different shaders being used. One is pretty similar to the standard shader,...
Thanks! Update: [IMG] Finished sand environment blending! In addition to the 3 environmental blending types (moss, snow and sand), you can...
Thanks for the feedback! I was thinking about putting the influence spheres in another package, and I will probably end up doing that! There would...
Update: [IMG] In the first post it was mentioned that there were prefabs for ice, but so far it hasn't been shown off too much, so here's an...
Update: [IMG] Recently finished moss environment blending and created this example scene to show the kind of environment you can create with...
Alright, good to know. You inspired me to do some research into the submission process, and hopefully now I can avoid any pitfalls. Especially...
Thanks! Glad you like it! Not entirely sure, still have a bit of work to do to finish it up. I would say for sure I will be done and submit it...