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Yes, there is some settings in maya export you can change I believe, if not i think unity also allows you to change it in import settings now....
Do most publishers on the asset store publish as LLCs or individuals? Does it matter all that much on the asset store? What about a DBA "doing...
Changed this, and it now works good. Idk if I'm wasting performance on diffuseTerm still though? //half3 color = diffColor * (gi.diffuse +...
I noticed with the directional light the billboard grass changes shade unnaturally. Like, the grass is most bright with the directional light at a...
Hi, the procedural skybox does not change over time for me, it's always mid-day blue, whats up with that?
Does ES2 Reader and Writer use the same default path in locallow at runtime? I am trying to do so, but it says the file doesn't exist. this is...
Sounds great!
Oh I meant color changing depth for the water(or rather a changing white/black for depth*color? Idk), not the fog color. And then I was hoping...
If you add color changing depth option, can you also include a strength option for that, or a similar effect
Using Unity 5.6.0b1 Pro. Linear lighting in deferred. I have cast shadows off. But still receiving shadows. This grass is a lifesaver.
Solved (maybe not the best way) the white/cull/cutout issue by doing this in GrassDefinitionsAndFunctions: inline float3 getCameraPos() {...
Also, for the trail renderer, how do we make it so it doesn't render the normal map texture and just creates the displacement trail? And how do we...
Docs say that this is known bug for improve view above option, but I still get it with disabled but not as much. Tested with softness all the way...
Does that work with arrays?
Hey Joel, there's a bit of lag loading in files at runtime, is there a async option? Can we load in from another thread or does it have to be on...
So basically it is a specialized fog? I'm happy with that. The standard asset was just a little script anyhow.
Maybe deleting the file wouldn't work either, since the data is already loaded into GameObjects... so nvm that. How can I unload this data in...
So what is the best approach to offload data created at start of game to file at runtime, loaded in at runtime as needed, without deleting the...
Are you sure were on the same idea? Maybe I'm doing something wrong. I get " 'ES2Data' does not contain a definition for 'gameObject' " it's not...
and also, if I have a ES2data component, and a reassign it and load in another ES2data file, what happens? Does the ES2 component just take on the...