A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I'm on PC and using 3.5.5f2 and have been experiencing a similar issue. Specifically, sometimes the 9th and 10th axis on controller 1 drives...
No, that's not how you access scripts... (unless you've declared them as variables somewhere else in your script?) Normally you'd use GetComponent
Have a look at SyncLayer, it might be what you're after.
That teaser didn't really have anything to tease with, you'd have been better off inlining your logo if you haven't made anything yet. (what...
"FX/Flare" is the issue, its a shader specifically designed to show through objects. (its used for lens flares) Try using a Particle shader...
I don't know why anyone's citing Myst, I'm guessing they didn't click your video link :/ Your game looks great! The tilting is very effective....
In the end it seems to have sorted itself out. The Occlusion Culling dialogue box stays up (along with the blue cubes) when I click off the Occl....
Never use static variables for something instance specific. jlcnz's approach is good, and is what I'd use - have the 'ball' call a function on...
I've been trying to use Occlusion Culling for the first time. I've been following the instructions on this page and the initial results were great...
Check out the Rim Lighting example on this page, if its not what you need it should be a good starting point.
The basic approach will be to get the texture coordinate from the armour so you can look up its 'armour type' colour from a texture. Assuming...
Triggers and layer collisions are probably going to be your best bet - a recent situation I had was the player should be able to move cleanly...
Are you getting the issue where even at full opacity, inside edges are rendering? If so, its an inherent weakness with the way Unity's shaders...
What are you trying to store? That is a conditional, are you trying to store the boolean result in some other variable you haven't mentioned? And...
Wouldn't you get the same result from cutting up Mesh B and having multiple custom mesh colliders? Since Unity is probably doing some sort of...
Nice execution, I like how the timer and stats are part of the environment but in different places each time, it gives it this strange sort of...
When you hit play (or when you manually toggle from "Scene" to "Game" in your editor window) there is a dropdown list on the top left of the...
If you can get all your videos to play and stuff, what's the issue? Make a scene called Intro which does nothing but play a movie then load Main...
Wow, that's an amazing result! Thanks for sharing the rationale behind it, pretty inspiring for what can be achieved using efficient techniques.
Its odd that it's a condition that doesn't occur in the editor, but I'd start by taking a closer look at your FixedUpdate function in HUDScript2 ;)