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Thanks gorbit, the presentation you linked presents a good bit of what the paper was saying more clearly so that's definitely helpful. My trouble...
After successfully implementing vanilla marching cubes and an octree I got cocky and moved on to dual marching cubes, however about the only...
I've been using volumetric fog, but it's messing with my inventory overlay thingy. So, because I'm going for a fairly GUI-free style compared to...
There are a huge number of resources out there for learning networking in Unity, and although I've been successfully able to make multiplayer work...
That's because the shader you're using only works on one side of each polygon. This is normal, and actually a good thing, because when you think...
I'm afraid there are too many potential possibilities for me to help you with debugging this one unless you can provide more data about it :( The...
Thank you so much for the excellent, clear response, and for taking the time to illustrate it with a perfect example - it was exactly what I...
Could you post a screenshot of the scene view (complete with debug lines) of what's happening when the objects are failing to interact?
I'm struggling to put my problem into technical terms that I can search for, so here's an example of a hypothetical situation that might...
What is the PlayerInteraction script attached to, and where is the transform's position relative to other game objects in the scene? It might be...
OK, so if this is the problem, then you can test it to be sure by temporarily disabling gravity for the player as well as the player's colliders....
Ah gotcha - I thought you had a different target behaviour in mind. More the kind of behaviour you'd expect from a jetpack than a tank though in...
If you're trying to do it that way, then don't forget you can mess with velocity for each axis individually. If you only want the rigidbody to...
Then the next thing I'd troubleshoot would be the collisions between your health packs and the terrain without your script. If you get a bunch of...
I don't know what your scene view looks like, but if the origin of your parent object is on the ground plane or terrain, then when you set the...
This'll probably sound weird so stick with me, but having trained and studied animal cognition and behaviour for a living since I was 16, I've...
Where to start? I'd recommend you read up a bit on how variables and functions work firstly, as a solid understanding here is the best way to...
Good stuff. Glad you got it sorted :)
I'm trying to create a system by which a very large number of variables in a class can be changed, in response to a single change of enum (or a...
I've not coded it myself, but it's quite possible. The approximate way I'd approach it is something like a sobel filter for edge detection,...