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Another fun case; my project was located in a Dropbox folder, where a sync issue was causing this error. Pausing sync resolved it (or moving the...
I think I stumble on this thread each time I import an .fbx model from 3ds max to Unity. I can extract materials and textures, but then I have to...
This asset has saved me about 3 years of building and compiling time in the past 2 months. Too bad I bought it before it was on the asset store,...
So I haven't checked this thread for a while, but the example I used earlier didn't perform very well. This might explain why. I'm glad support...
Thanks for your quick reply! I had a look at your script before, but couldn't quite figure out how to shape it the way I wanted. But after your...
I'm having trouble with raycasting too. Could you elaborate a bit on your case? Basically, I'm just trying to cast a ray from the center of the...
I can't quite figure out what's wrong in your case, but attached is an image of my setup. Hope this helps. In the meantime I've extended my...
https://forum.unity.com/threads/arfoundation-2-image-tracking-with-many-ref-images-and-many-objects.680518/#post-4915259
I've been struggling with this, but managed to stitch something together (for iOS) using the different topics on this forum. I've taken a slightly...
You could try changing the physical size of your image in your Reference Image Library, set it to a higher value than it actually is to make your...
Hi - thanks for creating this plugin, works like a charm! I'm taking the RandomCube example as a starting point, and building a world around it's...
Hi, One major thing missing from Unity is the ability to use vectors for creating a scalable GUI. So this looked promising and I decided to give...
Thanks! I have been Googling for two days, works like a charm! I used it to trigger an animation when an object is touched. Thanks again!