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That pseudo code assumes that all the child in the scrollview have the same height, which is not true in my case.
I'm trying to find a nice way to create a carousel with a ScrollRect component. I want to keep dragging in one direction and have the different...
If I change the Run scheme to release the app fails to launch for some reason. I usually never saw big changes in launch times between apps...
Hi there, I'm using 4.6.5p1 and I upgraded an old project to use IL2CPP. Compilation works fine but I noticed that on old devices (iPad 3, iPad...
I think it's a Unity issue because other games don't have the same behavior. Anybody has some more info about this stuff?
Hi there, I noticed that if a player gets a phone call during the game and answers it the app is restarted at the end of the call. Is there a way...
Hi there, I've been using the Unity Asset Server system for my projects so far, but it's not clear to me if it's possible to use Cloud Build on an...
mmm, how come it was only happening on collisions and not randomly? Anyway, I read the solution but I didn't quite understand how to implement...
ok I did submit the bug: 621662 Thanks! ;)
ok I will do that. One thing I always wanted to ask: if I send the project with the bug report tool is confidentiality about the project...
The spikes happen for different reasons, sometimes it's NGUI UIStretch update function, sometimes is RenderTexture.SetActive, sometimes...
Yes I checked but I have a hard time stopping the profiler at the moment the game freezes (because again, this doesn't happen in the editor or...
I have some weird behavior on iOS where on collisions the game sometimes freezes for a bit and then resumes. This behavior is quite random and it...
I'm on Mac and I had this problem for months. I sent a bug report but it seems that the problem has never been fixed. Simply put I managed to bake...
on Mac there's no zipalign.exe file. I updated Unity to 4.5.2 but I still had the problem afterwords. What I did then is to re-download Android...
I still have the issue on Mac with the latest version of Unity and Android SDK.
mmm...I'm still getting the error with 4.5.2 and with the latest Android SDK: Error building Player: Win32Exception:...
I found out that when retrieving a string from a deserialized class you need to check against a "" while for an int you will get a 0 if it was not...
oh, I have a question that might help me solve my issue: when I add a new parameter to my serializable PlayerData class, let's say a boolean, how...
Hi Mike and thank you for your answer, unfortunately I only get the error when I deploy on a device such as iOS, the app crashes at launch and I...