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@Jesus saves...time. I've been looking something to modify the attenuation to achieve more of a comic look while still incorporating lights....
But what if they changed it to Fab? ;) (hey, it's catchy, and agnostic!) Putting my investor hat on, I'm not too thrilled with the rebranding...
Expand "other settings"
Oh and Happy Holidays to everyone here and especially all the Unity devs that have been grinding it out on this new 2D lighting system. I know...
Yeah I think we're probably gonna need to make new shaders? I'm trying to figure out how to incorporate specular maps into the pipeline right now....
with your setup and Edit -> RenderPipeline -> URP -> Upgrade project materials I'm able to see 2d and 3d assets with proper 2d lighting....
Thanks! So I can get access to my render pipeline asset like: public class RenderPipelineSwapper : MonoBehaviour { public...
Is there a way to do one of the following?: A) Support seeing 2d lights along with 3d models at the same time? or B) Hot swap between rendering...
Is the roadmap published somewhere? Support for custom shaders (shader graph?), or at least support for specular? ([MEDIA])
Awesome! Thank you. I'm not in a terrible hurry, but I'd love to see what the early patch looks like! I will probably heavily use this feature...
Hi @BogdanGochev - I just bought your asset. Playing around with it I really like it. I'm confused on something though, is having "UseTexture" on...
have a freaking upvote! This is amazing :D
Broken in 5.4? Will 5.3.5 fix get rolled into 5.4 before it gets out of beta?
Just sending good vibes to Sonic Ether :D
Sorry if this has been asked/answered as it seems like a common case (but couldn't find it in search): If we're wanting to use TMPro to make...
The plastic SCM guys have told me they are very eager to integrate with UCB, and they dont think they have any tech barriers. It's probably a...
can this be used to generate flowmaps at runtime? (not necessarily "play time" but we have an in-game level editor which we want players to be...
We're using UNET for multiplayer and we recently switch to try to use Unity's navmesh system for path finding for our mobs. We were having some...
Yeah we would really benefit from this. Plastic is ... aside from a few annoying things, pretty awesome.
Forgive me if this is mentioned somewhere - I see NGUI compatability, does this mean it's also compatible with Unity's uGUI?