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Any update on this from unity? We are encountering the issue as well.
Update: it seems that even placing a pointer to a texture in a disabled gameobject will cause the texture to be loaded into memory when the scene...
I have a scene with quite a lot of textures in the canvas, but most of them are off 99% of the time (think of "level up" screen, which happens...
Added a sample project to illustrate the point. Open SmallScene1 Click on Preload BigScene Then click on Load SmallScene2 SmallScene2 will not...
I have a large scene that takes a while to load, and I want to preload it while the user is navigating in the menus (which are also multiple...
Hi, I create a shader that works and runs fine in editor. However, when I build to android, it looks wrong. It doesn't switch to another shader...
Update : It was because I was using R8 texture format, which is unsupported on android :(
Hi, I have the following setup: I created a "render texture" asset in my project. I have a camera that renders to it with depth -1, and another...
There is now an issue for this in the issue tracker:...
Hi, We are building an app for iOS and have text input. However, we have been unable to distinguish between the following two cases : 1) User...
Is there any way to get this to work on mobile touch screen keyboards? The return / keypadenter / submit seem to only work on pc...
We are running into the same issue. Any proper solution to this?
Ah, have to set the texture type to "Advanced" to have that setting available. Thanks!
Hi, In my game, we have certain scenes where we have a LOT of sprites on screen, that take little pixels each, and don't save a lot of fill rate...
Hi, I'm trying to solve memory issues in the iOS version of our game. I upgraded to 5.3 to get the new memory profiler, and now I'm stuck between...
Hi, We just purchased TMPro and have run into a problem - it seems like the Inline Graphic Manager only works with the UGUI variant of text mesh...
Hi, Does anyone here have positive experience with uploading a game to the app store with the default (unity logo) launch image? Do apple approve it?
Hi, I have a question: Is there a way to find out whether the user launched the app by clicking on a notification or by clicking on the app icon?
Hi, We are working on a game which has quite a bit of menu work in it. Ideally, we would want to create a "UI templates" collection (what a...