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I'm going to try and give it a go with dots. But I'm unclear on how to set a single dot position. I have a code that is currently instantiating...
Thanks Eric What about setting each line segment to represent correct stair stepping, instead of bitmaps? So using the same algorithm but instead...
Hi Eric Is it possible to use Bresenham's Line algorithm to draw lines, so the stairstepping is "correct"? Likewise using the Circle algorithm to...
I have just about achieved what I want with a straight line. Don't know how to combine threads, but if anyone interested have posted work so far...
I've done it! Well... to a point. I used a Bresenham Line drawing algorithm I got from wikipedia. Now I can build a line from prefabs. Still have...
Thanks Black Mantis. I tried it. But sort of getting the same result (only worse). The second script, the one that is on the actual prefab relies...
It's kind of working now. Not perfectly, but getting there. But it's the updating of the positions that I don't understand. Maybe I'm barking up a...
Hi I have a prefab of an arrow which I'm instantiating. But instead of once, it instantiates twice. I don't understand why. The prefab has some...
Seems like I'm getting there. But not quite. The instances are still skipping. Not all of them are being removed. Have managed to parent the...
Great! Thank you Schneider. It woks. Still not quite as well as I would like. So I will try my luck and ask a follow up question. I'm trying...
I've done it... sort off. But if I drag quickly it's skipping. The idea is that the array length and therefore number of instantiated objects...
This must be really simple if you know... Unfortunately I don't. Could someone tell me how to check if the distance has increased by n or...
I suppose I need to make an array to which game objects need to be added as distance increases and remove them from the array if distance shrinks....
For anyone who is interested, this is how I did it. Works as expected now. Creating three blocks at start, midpoint and end. Now the NEXT STEP is...
Hi I am trying to create a wall made from cubes during game play. A user clicks mouse on screen to set the initial position, then drags and...
Thank you for such a thorough explanation. You should seriously consider writing books (if you don't already) about coding etc. Are you a teacher...
Thanks for the reply hiphish. I guess I'm looking for a best case scenario. Whether I should pursue this isometric pixel look in unity or not. The...
HI, Just bought the Grids and was trying to implement an isometric view of the grid and wondering if it's possible to make it "pixel perfect"? By...
Thank you very much for the replies. I will continue to study and report my findings here as I go along. I am an illustrator by trade and...
Hi JGB Thank you for your reply, That's one of the sites I've been to and had a look. It does explain many things, but doesn't quite (at...