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A single raycast would probably miss the object often. How about you create an invisible cone extends from the player and if it touches a ledge...
So the saving must come at load time then?
I've seen the topic raised that sometimes its better to use a single mesh and have multiple bones for each object and animate each bones to reduce...
Ran through the tute on the weekend and just wanted to say a big thanks for this :thumbs up:. It all worked smoothly thanks to your tutes and the...
I hate to partake in thread necromancy but this is stickied so my question is: did anyone complete the any bones anim vs many separate mesh tests?...
Excellent ideas guys, thanks. I was getting worried about this but now it all seems groovy. I'm getting an ipod touch 4th gen. today and there are...
Excellent! Hopefully that'll cull the herd enough. I'm also trying not to buy a lot of iDevices just to test on. I'm going to make my game...
I recently read that Apple makes all apps support all iDevices. This is a bit rubbish because I'd have to wind down the graphics of my game to...
ravinder and HiPhish: Thanks for your help, guys. I was doing something wrong. I had ticked the isTrigger property but I suspect it was because my...
Thanks, guys. Mmm but then wouldn't the children undergo physics reactions? When they collide wouldn't the children then bounce around? I can't...
I'm trying to get messages sent when two objects collide but I don't want either of these objects to react to collisions as though they have...
I have an explosion that I want to instantiate and when I look at the script in the editor the transform variable, which I have declared at the...
I replied to this but it musn't have gone through :(. Anyway, thanks to everyone for your suggestions - the pivot axis solution worked! SirFency...
So I've got some bullets and a single bullet is in the scene and when it collides with an object it calls it's delete function but the FIxedUpdate...
Whenever I export into FBX from 3dsmax 9 the models always come out with incorrect axes. I've tried switching the option in the FBX exporter to...
How fortuitous! I just started to think about navigation in my game and this pops up :). Question: how extendable is this to 3D paths? I want to...
What's the maximum number of non-skeletal enemies any of you guys have gotten onto an iphone 4 or ipad? Obviously the tri-count matters so this...
It wasn't a Freudian - he/she was being a tool so I responded. No-one would suggest GameSalad unless they're a troll.
Oh that's awesome! Thanks analjack!
Hi everyone. I looked over the licensing and am wondering if anyone has made decent iOS games with teh Unity basic + iOS basic versions? Is it...