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Control Mapper is not designed for such a special case use case and modifying the source code is not supported. I suggest you make your own...
Thanks! I'm glad you like it.
The documentation states element indices will not be reliable. Element Identifier Ids are constant across all platforms. Element Identifier is a...
Then the only possible way that could be happening is if Application.isFocused is returning the wrong value and I will not be able to fix it.
Rewired doesn't support multiple independent mice or keyboards: https://guavaman.com/projects/rewired/docs/FAQ.html#multiple-mice-and-keyboards
Make a map for the specific controller and don't just rely on the Gamepad Template. The Gamepad Template does not cover all possible elements on...
There is no code path that would lead to this result with the code you have shown unless you are subscribed to ConflictFoundEvent multiple times...
It looks fine to me. They will not accept an onmicrosoft.com email address. The others are under the same domain, so either will work.
If you are using UserDataStore (part of Control Mapper), you need to clear PlayerPrefs if you make changes to the settings in the Rewired Input...
You can have as many bindings as you want on as many maps as you want to any Actions and they will all work, provided all the following are true:...
You're using mapId as an index in GetMap(int mapId). mapId is not an index. It is a unique id generated when the Controller Map is created. This...
Please post the error and any stack trace it prints. I see nothing in any code related to these functions that would print an error saying a...
The only possible way to debug a problem like this is to use Debug Information to analyze what is happening at runtime. Looking at things in the...
I cannot reproduce any issue and there is nothing that has changed in Rewired that would cause controller input to behave differently than...
See the documentation: https://guavaman.com/projects/rewired/docs/HowTos.html#get-mappings-for-joystick-not-attached If saved user data is...
Thanks!
Rewired has reported this incorrect Unity version error for many years. I get complaints about the warning every single time a new major version...
As it should. Rewired 2023 is compiled against Unity 2023 libraries. Every Unity major version requires a new branch of Rewired. The only reason...
Rewired 1.1.54.1 is available on the Unity Asset Store: See Updating Rewired before updating. Release notes: 1.1.54.1: Bug Fixes: -...
You have probably designated the UI map category to be non-user-assignable. Line 865 of UserDataStore_PlayerPrefs.cs: PlayerSaveData playerData =...