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Ugh! It was so simple all along. Thank you for helping me. That really should be added to the documentation with the rest of the "how to make the...
I love this project. It's been so useful. But one very important thing is missing from the documentation: How to animate a point in a line. It...
Jessy: Well then! That's exactly what I was after, although I do not fully understand what is happening in that line or how it works. I'm going...
Eureka! I found a way around the problem. Just in case anyone else wonders: First I make a list of my navigation points: foreach (Transform...
Thank you for the reply! This doesn't do it though. I should have specified that the child objects (navPoints) do not have individual scripts on...
This script runs on an empty gameobject, and it's iterating through its children, like so: foreach (NavPoint current in gameObject.transform) { }...
The gameplay is too simple. I don't mean to be harsh, but there's no timing or skill required here. You just wipe your cursor all over the screen...
Ah ha! I've been promoted! Now I've got Unity pro, and now I understand batching and atlasing. But I'm still curious about my last question: If...
I can not be the only one who has this problem. This is using default navmesh bake settings on a vanilla Unity terrain, and these ridge artifacts...
You won't get any help like this. People will hit the back button before even reading through the first paragraph. As hard as it is, you've got to...
It's possible with Tom's Terrain Tools, which is in the asset store for $25, or you can get one of his older versions of the package for free, I...
This looks so promising! But for some reason, I can't affect this shader's alpha value at all. What am I doing wrong? Color thingColour;...
This Lightmap Manager has grown into a very full-featured tool, and now baha has to do a lot of work to clear out the bugs with this new Unity...
I've been trying to find this on the Asset store - it's nowhere! Has it been taken down? Also, the demo in the original post is a 404 link. Is...
Your question is far too broad and covers too many concepts - try to narrow the question down into small specific questions. But here are a few...
http://i.imgur.com/IHsiOAw.gif Hey there, just bought pro. Anybody else get those odd ridges in the Navmesh when they bake over terrain? I...
I'm interested in this, and from what I can see, it will suit my project nicely. Take all the time you need to perfect it ... but please hurry, I...
This effect is fantastic! I also really love your fog of war blur effect - it reminds me of the visuals in the spider lair section of Metro: Last...
That's a neat idea. I like the concept, but the texturing and lighting needs some reworking; it doesn't look ... right. Plus, it would be great if...
Hmm. Thank you for your input. I had forgotten that I made this thread. I just alt-tab these days and I don't think about it. Still would be nice...