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Hello, Hi, we already have an infinite ListView with those features developped with UnityUI. It handles separate DataModel with a lot of Data...
Hi, We use intensively UnityUI for our application, and we have built a library with a great amount of functionnalities. We all know the...
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Hello, I can't find a way to do the following Use case : Prefab : Button Prefab Variant : Button Green Prefab : Panel - Button...
Is there any chance that BestHttp supports TLS 1.2 ? At least for Windows :) Cheers
Hi, I have implemented the solution and everything is fine. Thanks for the tip :)
Got his on UWP too, any idea on how to fix it pls ? Cheers
Thank you, It looks good, I am going to test this :)
Yes we already have an il2cpp export of a project that is hosted in XAML using C#. We can't find a way of doing the communication IN and OUT....
Hi, I can't find any documetation about how to create communication Unity <-> XAML when scripting backend is il2CPP. My XAML host is also in C#....
Thanks for the detailed explanation !
Thanks for the explanation ! How about : CBUFFER_START(MyColorCBuffer) float4 _MyColor; CBUFFER_END CBUFFER_START(MyIntCBuffer) int _MyInt;...
Thanks for the answer, that explains quite a lot. I'll have to try something with Texture2DArrays then. I might just end up having to build an...
Hi, I am currently updating my shaders to implement instancing. For that I need to have a CBUFFER property of type : Sampler2D (a texture). Each...
Hi ! I am trying to implement instancing in my existing shaders. Everything worked fine as long as was working on standalone ".shader" files....
Finally, Unity decided to allow it ..... Yeah! https://unity3d.com/unity/beta?_ga=1.185755881.1547913725.1457563109 Web: The Accept-Encoding...
UP just to remind devs that this is a feature asked since the beginning of the UI ...
Hi, We just moved from 5.3 to 5.4, and we noticed a major issue with the SetSiblingIndex function on RectTransform which is mandatory in order to...
Your Web build is faster than when I build the application or when I am in editor. Are you aware of performance issues with last Unity versions or...
.net Garbage may be smart and fast, but the one included in mono used by Unity is pretty slow and unefficient.