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You'll need to click "Advanced", then "Show Preview Packages", as it's still a "preview package"
Manual emission did the trick! [ATTACH] It needs some straightening up (for some reason it did 100 particles per unit instead of 10), but it's...
Thanks for the prompt reply - that looks promising, but I wasn't able to get it to behave. It looks like the system is just simulating two frames...
I'm building a shooter, and some projectiles start with particle systems attached to them (set to emit over distance). This happens when the...
I'm getting a spike of 1,692ms (that's 1.6 seconds!) whenever I switch to the Unity editor from another window (e.g, save code, switch over, wait...
In Editor Preview only (not in play mode, not in build), the particle system's randomization is incorrect. With the following settings, the...
https://www.dropbox.com/s/vazzlgrvvb0tmy3/UI assemblies.png?dl=0 If you'd just undo the change that forbids us from adding external dlls there...
Your game view is set to "Free Aspect", which means it's going to display at "whatever resolution it happens to be". You'll have to set it to your...
This is a criticism, but I don't mean to put anyone down by writing it, because the video tutorials are not inherently bad or wrong. Just food for...
This is an issue on the Forum, on Answers, and now it's spread to the Scripting Reference. In Chrome, control + mouse wheel (to adjust zoom...
Rouge?
Not according to othe scripting reference. I can't imagine a situation where that would be necessary. If you really, really have to change what...
Right, you can't have thousands of GameObjects because it's just too expensive. Usually the solution is to run a controller script that displays...
The first one looks like a string of characters, the second one looks like a hex code. Comma is 2C so I'm not sure they're equivalent, but they...
No they're not. Never have been. He says, wondering if he's telling the truth or not. #_# I know i certainly fight "not serializable!" errors...
Is the wing bone rolled around its local Y axis?
I have a vehicle that is a box collider with two wheel colliders. I control the motortorque of the wheels via Input.Horizontal. It works exactly...
I'm having a really hard time visualizing your setup. First thing is you should never need duplicated sprites, that makes no sense to me. Second...
yeah, i actually built my plugin specifically for this case because i couldn't figure out how to do it 'efficiently' in mecanim :) i think you...
MenuItem("Assets/Whatever") creates a menu item that's only visible in the right-click menu of the Project view, is that helpful?