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I'm getting a lot of errors upgrading, regarding 'OnComplete' missing and more from popups related stuff:...
@Stephan_B did you have any time to look at my problem, haven't heard back. Pm'd you my mail adress etc.
PM'd ya. To be specific about the problem: I'm using the latest unity 5.6.1p1 en latest textmesh pro (1.0.55.0b9), I've setup different font...
Is it possible to gain the source or a quick fix for this? We're pushing against release soon and this would save a whole lot of font hassle....
when the setting under FallBack Font Assets 'match material presets' is enabled and I'm using a bitmap font it's starts erroring about materials...
I don't care if they're baked in the font texture though, but it seems I'm not able to do that since they're being used as masks?
Is it possible to add an outline to a bitmap font in the atlas or after with settings? It's weird that it doesn't seem to be supported, for all...
Is it possible to add GUILayout.Button's to a custom BehaviourEditor, since every time I try to do this in the OnBeforeEdit for example I get...
Hey Dmitriy, I'm trying to edit a ObscuredString from a editor script using SerializedProperty. However I cannot use a .objectReferenceValue or...
Hey dmitriy, Just bought it! I was trying to use ObscuredFloat (using serialization) but the SetEncrypted requires an integer, same goes for...
Thanks for the reply, I'll have to research that too but perhaps you already did something with it. Np! :)
About to buy your asset. Looks exactly what I'm looking for. I was wondering if it's easy to make it work with iCloud saves for example?
Thanks for trying, so I'm guessing we should switch to another system totally or write our own since smartsprites won't show up at least for the...
@Lars Steenhoff It didn't have control points though last time I checked?
Spoke to several people during after trying out several things they ended up pointing me over here. We started development on Intergalactic Road...
@ColossalPaul can you give some kind of eta when we can expect a new build? I don't necessarily want any new features but I'd like the current...
Would like this as well, my work around at the moment is to pass a script and have that script have the type.
Totally missed that, I only found some forum posts with example code missing that. Also didn't know they were called Network Messages, makes...
Hey, Just started with implementing a custom NetworkWriter, it starts with passing the message type in the .StartMessage() function. How do you...
It seems like setting the alpha of a renderer in Start() { } causes this problem. But only in the webplayer and only after the first run. Any idea's?