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Thank you! Here's a quick rendering of how I plan to use the lighting in my game. Sadly, it's not an in-game screenshot...yet [ATTACH] I know...
OR... I can just increase the light radius, which doesn't affect the UV offset :) Adds a few more tris, but nothing significant. Lol.
Maybe it's not worth it then? As for the bug - although the collider extends the radius of the light, I think it could be fixed if you stored the...
If I understood you correctly, you swapped allVertices.AddRange(tempVerts); and put allVertices.Add(tempVerts[0]);...
That's a great start! I'm no programmer, but I'll play around with it.
I was just thinking about my circle collider detection and thought of an even simpler way. From the light source, raycast to every tangent point...
Wow, Nimda001_2 - your asset is awesome! I got the pro version and have been using it in my most recent project. I had put a stop to all...
jn327, Well you've at least got triangles being filled. That's more than I had! I'd recommend you check into this dev blog post here:...
Nice asset! Unity certainly needs more of this. I'm very interested in whether it has some specific functions. I have a sprite sheet is imported...
MaZy, looks like you've done some great work so far. You're a tad bit ahead of me :) Do you want to cast light or shadows? One thing to look...
Hi MaZy, Looks like you've got it down so far. PolygonCollider2D is an amazing component that Unity added. Now we finally have more precise edges...
Hey guys! It's been a few months...life got in the way. I still have not made any progress since my previous post. How about you?
Thank you, NuetllaDaddy! I appreciate your kind input!
This is great! Very well done. Nicely polished, smooth gameplay. Thumbs up! You said this was your first game? I'm impressed! I would like to...
Hey CommUnity! Let me make it easy for you to decide whether you want to keep reading or not - This is a Flappy Bird clone! Still here?...
Great, got the endpoint vertices sorted! Marrt, I used your code for (int i = 0; i < endPoints.Count; i++) { // For every...
Thanks, Mgear! Your code looks sound; unfortunately, I think I may be skipping a step before I implement that code. Right now, I have a list of...
Mgear, that demo looks great. That's the kind of sorting I'm aiming to get with my vertices. Do you have any source code for it? I don't quire...
That's probably what I'll end up doing. Yes I do. The reason I clear the lists every frame is so they can be updated again. This makes it...
Great! That works, thank you Marrt. Now I am trying to do 2 things here. The first is similar to the red blob games article we talked about....