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Hello, Please note that I am writing here as the last resort as I have already tried everything one could try and unfortunately the last common...
High-DPI for Windows is here! https://blogs.unity3d.com/2018/07/10/2018-2-is-now-available/ Thank you Unity!
I saw that! I'll be waiting for it to come out of Beta before celebrating.
Hello, It's been a while that I have been experiencing some sort of lag/glitch when using the keyboard in Unity to move the camera, be it in...
I know right? Who would have thought the editor itself was written using the exact API as users use for adding editor functionality!
They have done it for Mac many moons ago. At this point of time, we are not looking for a perfect and complete solution. We just need the bare...
I added a poll just to have a bit more visibility.
Hello, I'm writing this to you and I feel that it has been too long since any attention was brought to this, and no actions have been taken on,...
The case number for this bug is 807951 . Any updates on the matter?
Hi, A while back I was asking whether it is possible to get a notification or be able to run csharp / ruby code after the xcode build is...
There may be hidden. I hope your problems is resolved soon.
You can open the repo online (if it is github / bitbucket etc) and check whether there are .meta files next to every .asset or .material or...
One more thing, this may be again a very primitive question, do you commit the meta files along your unity assets? or do you commit the unity...
Check the compact / full log for any errors. Some times there are shader errors in the unity cloud that doesn't stop the build. This may be...
We're also holding off on builds until 5.3.6 becomes available in the cloud.
@David-Berger Adding Unity 5.3.6 to the cloud would be highly appreciated. Thanks :)
We had the same issue too. We also got project.rb related errors. This happens on only some of the projects, which I'm guessing is because of a...
We have a 100% repro project but Android Team at Unity do not use Mac computers and we use symlinks which don't exist on Windows platform. So I'm...
We're not serializing anything. Whatever's happening is happening through the engine itself.
And here's the profiler up to the point it crashes (and no connection after that) Unity 5.3.5f1: [IMG]