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Sorry you're having trouble with this, Morphus74! What platform are you using this on? Desktop doesn't really identify DPI properly, so it has...
Goodness, sorry about that! Due to some bad hosting luck, I had to migrate that snippet twice, in a relatively short period of time. I fixed up...
I've run into the same problem. In my case, it turned out to be linked to the SpriteToParticles asset on the Asset Store. When I removed the...
Oh, heh, this was originally some tinkering code, and if I'd intended it for mass use, I'd have never made that a magic number. So embarrassed!...
If this is true, ModLunar, I may have a celebratory beer!
I just tested JJJohan's solution, and I give it high marks. I was replacing a hacky no-longer-working solution from 2015, and this simplified my...
This is pretty cool. Does it support syntaxes other than C#?
I was already using TextMesh Pro (which uses the same technique) for my text in a particular project, and I thought I might try this out, to see...
This seems to be working pretty well. I just have one bit of confusion, here. Maybe it's a bug? I've set up some test textures, of various...
I found a feature-request for platform-specific StreamingAssets, here, in case anyone finding this thread wants to throw-in votes:...
Oh, shoot, I wish I had seen this post sooner! I know it's old, but since Andreas makes nice software that I like, I figured I should send this...
Let's look at the most rudimentary example: A Tale of Two Highlights Create two default buttons, and move them so you can see both of them....
Yeah, I wish I could give you a better solution for computers, but if Unity doesn't provide me with a DPI value, I have no way to guess what their...
That's a great question! It depends entirely on whether the platform correctly reports its Screen.dpi in Unity. The last time I checked, it does...
Hi, MingJ! The reason my canvas scaler is called "DpCanvasScaler" is because it uses DPs, which is short for "device independent pixels." You...
I get the same Unity Editor crash with one of my projects. If you can build a minimalist project that reproduces the crash, I recommend sending...
Aw, that's a pity. I hope we can see something like this in a future update. Other than that, the kit appears to do everything I need! Nice work.
Is there any way to inject or extract cookies from uWebKit? Here's an example use case: Suppose you were making an application that was using a...
Hi, muffin! I suspect that you're more likely to get help for this question if you start a new thread with a subject that directly addresses your...
Thank you for chiming in, Phil! It's good to know that someone is listening, at least.