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Sort your list however you want, then Transform.SetSiblingIndex(i)
It would be perfect for Unity to support its technology on all the platforms it supports, as devs may work on different platforms. Using the same...
Kind of off-topic, but another thing that comes to my mind is who will invest in these fundamental things of DOTS on WebGL. Regarding posts in...
I'm not a web expert, but according to these links, it's feasible. https://www.reddit.com/r/rust/comments/12rn5fq/state_of_web_assembly_and/...
Multi-threading and SIMD on CPU are must-haves to release the full power of DOTS. Although SIMD support is on the way in Unity 6, multi-threading...
Touche, ChatGPT wouldn't just say IDK, instead, it makes up some sh*t and tells you that's true. That's a horrible thing if people rely on it when...
That's true, however, my first-person experience is somewhat different.;) I'm developing a WebGL game on WeChat, they call it a "mini program"....
In case you're interested, Unity has a blog about it https://blog.unity.com/technology/benchmarking-unity-performance-in-webgl I would say it's...
I wouldn't say I like the new UI. It just makes it more difficult to click on the project and reminds me to pay for services that I do not need.
Hey Unity, it's pointless to remind me in this way that I'm not using your services. Making the hub more difficult to use will only be annoying...
Stephan_B transferred TMP to the UI Toolkit team a few months ago, the team is focusing on an embedded version of TMP. So it seems like updates...
No, I do not believe in them now
I met the same issue on PC build, does any one how to fix this?
301M variants is a LOT, perhaps the most I've ever seen by far. Only 2 possible ways come to my head, first that's a bug, it could lead to...
Thanks, that was clear!
Hi, I'm reading the doc of ObjectPool in Unity 2021 and have a few questions here. 1. What's extactly "Some objects" here? Should I assume that...
I do think Unity should not just commit a single hit version and pretend they have finished this part for years, that's ridiculous
Hi, I'm wondering what variable of KinematicCharacterMotorState should be sent to the client in order to re-simulate inputs? For example, there's...
This asset looks good, but generally, it's not a good idea to tweak keywords you don't know, as it's likely to break something. If you're not...
I would argue that it's not a Unity thing, it's a Shader thing, the Material Editor of Unreal Engine has the same problem as well. The more...