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[ATTACH] Hi Ricko, We've had FBX loading seamlessly loading via Trilib for a while now, but we've just moved our obj loading to trilib 2 and...
Can we specifically reduce the PrecomputedInscatter.asset though? And if so, how? Does reducing the size of all the sky, day, night textures...
In terms of the old version of Azure Sky Manager, is there any way to decrease the asset size for the PrecomputedInscatter.asset ? At the moment...
Hi all, I'm trying essentially do the following: Check if the rotation between my transform and my target rotations is more or less than 45...
Hi all, I'm currently running Unity 5.3.5f1 with the latest version of Master Audio (v4.0.3). At the start of the scene I start some background...
Hi all, Is there a max limit to the number of parameters that can be sent through with a custom event? After reading this thread:...
Awesome that indeed works! Thanks a lot! :D
Hi all, I'm trying to figure out how to get a screenshot (don't need to save it, just store it in a variable) within xCode (not within Unity)....
Hi all, Is it possible to print a screenshot from Unity in iOS? I've had a search through native api and found:...
https://issuetracker.unity3d.com/issues/android-error-when-coming-back-from-background-egl-bad-native-window-on-some-devices This seems to now be...
Just like a troublesome child in the back seat asking "are we there yet?!". I'm asking, do we have an ETA on when 5.3.4f1 will be added to the...
How often is the XCode API (https://bitbucket.org/Unity-Technologies/xcodeapi/) merged back into the main release? Looking through the notes of...
Just tried building against 5.3.1p3, still doesn't look like it's been merged in. Had any more luck with this?
Hi all, I'm getting a lot of error reports for the following error (but can't seem to repo it): [EGL] Unable to acquire context:...
Ah luck on this? Have you tried 5.3.1p2's Xcode API yet?
[EGL] Unable to acquire context: EGL_BAD_NATIVE_WINDOW: A NativeWindowType argument does not refer to a valid native window. I've started to see...
Unity 5.3.1p2 has just landed and I can't see it in there. If it's not, hopefully it'll be in 5.3.1p3. https://unity3d.com/unity/qa/patch-releases
proj.AddFileToBuild(target, proj.AddFile("usr/lib/libz.tbd", "Frameworks/libz.tbd", PBXSourceTree.Sdk)); I'm also trying to add a tbd file to...
Did you manage to fix this?
Not entirely sure if it's a certain brand or OS, but I dumped the data, in case there was some sort of pattern. Every little helps! :)