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Hi, When using 'InputMapper' (like in the example you provided), could you please tell me, once inputMapper.Start, how to detect a LONG press on...
At a time, there was a speed benchmark table for each "adjustments". I can't find it anymore (I don't remember if it was on the asset store...
Interesting subject though! I have the same problem as you ;)...can you tell me if you have solved it and if so how?
Hi, I was wondering why my application (Win/Mac) was freezing when pasting a text (let's say of 2000 characters) in a TMP_InputField with a...
Auto Texture Tiling I would like the tiling to adapt to the object size...could you please tell what would be your recommendation to achieve this...
It seems that once my application is built the shader color can't be changed by code!? Am I missing something..or is it a bug? Thanks!
Really not achievable!? That would be a pity! I was able to achieve this with Enviro (and the same with TimeOfDay): putting the sky system in a...
Hello, my question concerns the "Time System". In my scene, the sun and the moon are seen through a window opening. [IMG] I like to use the "Time...
Any update? (mail sent 2 days ago, just to confirm)
Hi, In the example below, a simple sphere inside a glass tube. Refraction index at 1 left, at 0.97 right. [IMG] The problem comes with the...
Hi, My app plays AudioClips from resource by default but offers the users the possibility to override them with local sounds. public class...
Thanks for the reply...but as stated in my message, there is already a 'tuto' given in the tweet I've posted but I can't get it to work. Could you...
Hello, I would like to reproduce the 'Lava Lamp' effect as shown here: https://twitter.com/RiftFrigate/status/1165009899581059074 [IMG] Despite...
Thanks for the reply, no, I mean in the editor inspector!
Well, not a single reply ;) Is this a silly question...It's not possible at all to have rich text in a inspector field, is it?
Hi, I would like to be able to achieve something like this in the EDITOR: Having in the editor some buttons to tag (and reflect change) text...
Hi, Sometimes I get such a message: DOTween's safe mode captured 1 errors. This is usually ok (it's what safe mode is there for) but if your game...
One last think if you don't mind (and thanks for your constant help until then) Now that I've done this...
So, I'm using 2 joysticks per 1 player. I understand that player.controllers.maps.LoadDefaultMaps(selectedControllerType); will reset the map to...
My game (simulation) is 1 player only...but would need more than one controller to get input from. Is this possible to achieve? How would I have...