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is there a way to access the connectivity of the tetrahedrons? for example 1. int n = lightProbes.GetProbeIndicesNonAlloc(position,...
the URP standard shader uses default urp material inspector. It trys to be smart by setting keywords such as NORMAL_MAP when normal map is plugged...
duplicate material at editor time. or just use renderer.material to clone an instance in runtime and modify its value
thanks for the reply. we are well aware of static batching and baking is always better than runtime batching. But all things (except the ground)...
late to party. with real life game models, it is always having different meshes and materials. gpu instancing will not work because of different...
I have tried keijiro’s 3d noise and end up using a 2d texture because of the look. I am curious on your method to make it 3d. Currently, I am...
The shader graph previews are all errors, but the generated shader seems usable [ATTACH] Steps to reproduce: 1. create new project using Unity...
[ATTACH] Hi dev, we're using unity 2019.4.1f1 ui particle system version 1.30 we find that Sliced image produce incorrect depth mask. This is the...
I'm using unity 2019.4 GUILayout.Label(text, EditorStyles.wordWrappedLabel);
Hello BreadedNinjaGames, i am planning to use this framework for next project. As I read that v1.3 will support Vive and OpenVR, can I assume if...
Looks cool! Does it work with Oculus Quest please?
Hi Lanre, I am facing same issue like OFFICIAL_bryanw, I have sent an email a while ago and hope you can help. Thank you.
Hello @PitHeimes , we still get the error "'Shader error in 'VTP/V2/Metallic': maximum ps_4_0 sampler register index (16) exceeded at line 261 (on...
Hello, I love this asset it does works great in non-VR projects. However, for the latest version of this asset with Unity 2017.3.1f1, VR single...
Hi @robinwood , Unity 5.3.4f1 conflicts with Disable Logging with this error. `Logger' is an ambiguous reference between `DisableLogging.Logger'...
Hi! @Pigeon Coop ! I have a question about the direction of trail texture. I found that when my character swing the sword in "clockwise"...
Yes please! Will definitely purchase if so, It will be great if Android version is available too.
Yes, same to my case. It happens so many times (like 90%) while play testing. Attached the log after I clicked the "pause" button of Editor. Hope...
"@ababab5: This issue is fixed with the latest patch release version of Unity 5.2, which is using Unity Ads version 1502." Hi @unity-nikkolai ,...
and a video showcase for the latest update content! Thank you for supporting us! [MEDIA]