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The way my addon works is by rotating the object 90d on X axis, applying the rotation and rotating the object -90d back so it looks like nothing...
I took a look over the addon since Blender properly entered version 2.8 already. I fixed a couple issues with origin point of objects not staying...
I mainly use .fbx format but exporting using collada produces the same results for me too. Same with saving .blend directly in project's assets...
I just tested it moment ago with newest versions of both Blender and Unity and it works correctly. Are you sure you're exporting your model correctly?
No, I don't think so. This plugin fixes rotation problem when your model lies on its face when imported from Blender to Unity. In Blender -Y axis...
If you converting existing character that is rigged, you should only apply fix on armature, mesh should have no additional rotation. Animations...
@Jago I tested this exporter in development builds and it doesn't support blendshapes, is little buggy with modifiers and animations seem to not...
Could you post step by step description what you do and where is the problem? Normally you apply rotation fix before skinning, however if your...
Yes, if you model with -Y as forward then apply simple rotation fix and you don't have to change fbx export options.
I probably should rename those. Difference is whatever you use +Y or -Y as forward axis in your blender workflow. Use simple rotation fix if your...
Well, I tested addon on latest official build and couldn't reproduce error. Looking at error contents, it doesn't seem like it has anything to do...
In most cases mesh rotation doesn't impose much problems. It is problematic in situations when you want to use mesh as particle emitter, have...
My addon only works with objects, not sub-objects, so bones are unaffected. Unfortunately I do not see any way to fix bone rotation, those are...
In my workflow I don't use rotation fix often enough to make shortcut and I'm not sure if setting shortcut by default is good idea but you can...
Updated add-on, now functionality is accessed through panel in tool shelf and both simple X axis rotation and full fix is accessible from there.
Ok, now I understand what the problem is. In Blender +X axis is left-sided where in Unity is right-sided. While rotating on Z axis will fix this,...
No, I do not need any extra rotations for models exported from Blender. If you use fbx exporter check if your export axies match Forward -Z and Up...
This rotation is not needed, my add-on should produce only rotation of 90 on X axis and no other rotation should be needed to export correctly....
Basically, models exported from Blender to Unity are flipped by 90 points on X axis, so if model is flipped by -90 points before export and...
Hi, I updated attachments, now all 2.6.x version should be able to work with this add-on.