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One thing that does not make sense is this kind of attempt to force us to move from Personal to pro and from pro to enterprise.... With the...
Ok, let's imagine you have a studio with a Pro license that does 12 million installations and makes 1 million profit. The first year. The second...
I believe that developers must start to think about using another engine because Unity may disappear in 2024-2025.
Let's say for example you make a game that makes $200,001 profit, and has 1.2 million extra installs in a year. And you pay for the Pro license....
The main question for me is... why have you decide to use installs instead of revenue? What is the hidden reason?
This is the closest thing to a betrayal of your customers thinking "I'm going to change the plans retroactively so I can literally steal from the...
So the Unity business will be to create farms in Bangladesh making fake installations of games?
The values received by the vertex buffer is normal?
I understand that VFX does not support as much as URP and is still under development, this is something that we accepted when developing the...
Hi Paul Make VFX opaques don't changes nothing. We have checked the values, the three phones give the same values, but the VFX only works in one...
No, that prefab have several objects with differents UVs and I want to pack it to use 100% of lightgroup lightmap instead of use texel density and...
up
Hi @guycalledfrank When I added bakery to my project and bake the lighs the dynamic objects turn to a pink light (texture and rest of things...
The VFX was working perfectly on the mobile devices we were using for testing until we tried to change the project to 2022. Then on two of the...
How can I add a "fog" (a plain color not affected by speculars, polygon orientation, lights,...) inside a surface metallic shader that I can...
I have need change the backface tolerance to 0.3 in a custom lightmap parameters. I see excesive the default value in medium, 0.9 and with the...
How can I avoid this problems when a object have before the back of other object? [ATTACH] [ATTACH]
It has nothing to do with what I'm saying, nor will it solve any of the problems I said in my message. When what is asked here is something so...
What is the problem to implement fixed lightmap space? Currently there is a formula based on the texel size of the map and the scale of the...