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Oh my, ok, so if an infantry unit could have two different styles of rifle, and two different styles of sub machine guns, with 1 idle, fire, and...
When you say frames stored in memory, your talking about the 3d sprites?
Searching for RTS LOS it seems like many people use Raycasting to determine LOS, which brings me back to casting a ray from the infantry unit. Is...
It is A* yes, is there a thread or tutorial about pulling that data? It would really simplify my problem.
How do you do an LOS check without a raycast?
I have purchased your code, thank you. As I read through the documentation I think you mention that animations are resource intensive. Does this...
Hello all, I am working on an RTS that has human infantry units. These units can be equipped with various rifles and SMGs. I understand that I...
What do you recommend for poly counts for each LOD level? Also, how about texture sizes for infantry?
Everyone, thank you so much for your help. You have answered my question to my satisfaction.
Thank you so much for your responses. Let me elaborate a little: Each tile would represent some land which would have a resource, victory point,...
This is not a ‘Can Unity do this?’ post, I know that with enough effort Unity can do anything. My question is, ‘is this practical given a small...
I was thinking same character with a different texture, so different looking clothes, face, etc. This wouldn't cause too much of a performance hit?
I was thinking maybe two or three hats per unity type (So all Knights are one unit type, for example). What about different textures?
How much would it hurt performance to have some random objects attached to some of the infantry to make them look less like clones? Say, different...
I was thinking of rifles. I fear that rendering the projectile would be a waste of resources, would it be better to just check to see if the...
I am very interested in purchasing your system but I had a couple of questions: Can it support gun powder units? I assume just increasing the...