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It's known issue that has been fixed in some versions: https://forum.unity3d.com/threads/ios-cardboard-support-broken.461239/
number 2 is known and fixed in the 2017.1.0b8 beta release....
Yep - 2017.1.0b8 does fix the l/r mismatch... time to find out what other critical thing got broken during the fixing!
Nope, not fixed in 2017.1b7. Not sure why the issue tracker says it has a status of "Fixed" They must mean the next one... or maybe the next one,...
Yep - there has been some discussion already. seems to work in 5.6.0f3...
It's in Account -> Membership tab on the left
yeah - hold off on anything above 5.6.0f3 if you're doing iOS cardboard. I sure couldn't get it to ever render right.
It's an open issue:...
Indeed! I can get the proper display using 5.6.0f3 and 1.4, but every thing after that p1-4,5.6.1,2017.1 are all bad. Thanks for the tip!
ok - and what about the GVR cocoapods - did you update those from 1.2 -> 1.4 in the xcode workspace?
Really? So steps would be: 1. new project in 5.6.0f3 2. set build to ios 3. Enable VR in player settings (cardboard) 4. Import custom package:...
it's here...
issue is here:...
I'm hoping to release something real soon using 5.5.3p2 and GVR 1.4. (1.4 loads a backward compatibility package which seems to work.) So far the...
Update: got a note saying that QA can reproduce - so that's mildly comforting.
Cool - I did a few days ago, but it seems it hasn't made it into the issue tracker yet....
Same thing for me! https://forum.unity3d.com/threads/5-6-0p3-gvr-1-40-ios10-3-1-iphone5.468716/ Now I know I'm not alone...
Hiya - just wondering if anyone has successfully gotten a VR app for iOS working well after all the recent updates. Naturally, my stuff all worked...