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Did you ever figure this out, Jim?
also seeing this. hoping Unity will fix it!
https://github.com/kyubuns/AppIconChangerUnity
I found this to be the issue (something easy to fix):...
This seems to be the issue:...
My script doesn't disable any objects, so something else must have disabled your buttons. So... totally off-topic: I bet that you put a raycast...
As far as I understand it, on Android, you can toggle rendering outside of the safe area entirely. I wouldn't consider that 'safe area support';...
Nobody, not even a Unity employee?
Hey there! I'm writing a fairly complicated asset bundle download system for my game and would like to check a downloaded Asset Bundle's CRC way...
Don't trust anyone on the internet, ever ;) I used the code I shared for Hidden Folks, which runs without issues on millions of iOS and Android...
The script wasn't built for use in the device simulator per sé. As mentioned in an earlier post in this thread, adding [ExecuteAlways] has some...
You can only create the Xcode project on a Mac.
The problem is related, and I must say that this is a really bad design decision that I hope you can poke around for internally. The fact that we...
nope :/
Hey there! I'm making a music game that downloads the right songs using asset bundles uploaded to a CDN. Because the game supports iOS, Android,...
No. The Safe Area may be reported by the OS after the first Awake after opening your app. Like I said in an earlier comment to someone here:...
iOS may decide not to show the popup because of various reasons; that's why the official docs state that you shouldn't put the Rate dialog behind...
Thanks for mentioning the fix here @Yozaro!
Hey, you! I would like to change the iOS status bar style of my game during runtime. I only found PlayerSettings.iOS.statusBarStyle in the...
equally curious!