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You can also use Mathf.Epsilon instead of a really small number, which is the stand-in for "near enough the same" any time you want it to still be...
Long time user; since Unity 3, I think Too many to mention, but mostly small indie games these days Seems the other points are already resolved,...
5.6.0f3, so not the very latest admittedly. Any idea if rendering of the GUI overlay is something that's recently changed?
I just tried this out, but no luck. It seems the UI is rendered even if I cull the UI layer on all cameras. As another check, I tried disabling...
Thanks so much for clearing up what that was! All makes sense to me now. Was trying to get to the bottom of Gfx.WaitForPresent for weeks and your...
I also have the same problem as zxcvasd; most likely something in the last few years has changed and caused Brady's original c# script to no...
I would say MouseMove is preferrable, but the cursor must be hidden and centered. This makes interacting with buttons on the GUI tricky though, so...
I found the character control quite fun. I kinda imagine a person pushing themselves around on castor wheels. But yeah, I think everyone is...
Ali31's criticism might be harsh, but pales to what you'll inevitably encounter as a designer. Shrug them off. Calling troll won't do you any...
A very good point, although on the flipside I will say I am almost never excited by a game purely from an unplayable video. I need to interact...
Not unique, perhaps, but graphically very polished. I also like the mechanic of rear missiles you could only lose by getting them to collide with...
Ah, I see. Well, you can keep the downward force the same really (gravity is constant, you'll dive faster when pointing down anyway simply because...
Very cool! Would be neat to control with two throttle axis' Also, I never noticed you could run a .unity3d by dragging it into a browser window....
I think the main control issue is that you appear to be applying gravity, but not lift? If you want to make it simplified, you could simply...
Looks very cute, the only thing I would say is that the cape polys are only one sided. That could be resolved either in the shader or the model, I...
I think that's the nail on the head right there. Whatever year it is, graphics aren't everything and never were. Unity is perfectly balanced for...
Love it. Great use of Unity; and I don't think it needs to sell itself as more than a game engine for people to take it beyond traditional gaming...
I'm always interested in a cloud system, especially one that can be used for flythough
A really great and rather novel idea. Captures a lot of the colours and atmosphere of the real thing. Only points I might raise are that the fog...
I've always wanted to use mine in the editor, and switching between Max and Unity tends to throw me off somewhat... having it in the editor would...