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I'm really impressed. The converter worked pretty well, my js are all replaced by cs and even floating values are kept. Very good job !! Thanks !!
Thank you so much Adriano Your workaround worked fine !!
Here there are
OK Here are the files thanks
Hello Adriano so I replied to your answer… any chance I get some feedback today ? Thanx so much
I pasted above the whole text that appeared after my try of converter. Is it not enough ? Edit log : UnityScript2CSharp was not able to convert...
Converter does not work for me :-( Though I especially downgraded to Unity 18.1.9f2 to use it. (Run on Mac OS 10.14.2) Edit Log :...
Hello @alexsuvorov and thank you so much for help. Though I'm sorry, I can't manage using your codes. I'm really a newb on developpement could you...
Thank you very much for reply BHS. OK so this tool may be great for game developers but not for urban-landscape planning-design. I understand...
Hi there, Just wanted to know something I'm not sure about when only looking at features pages. Is UniStorm the good tool for making an heliodon...
ok I'll check and try it. Thanx for reply.
well I'm not sure. I just installed 3.5 version once and don't know which / if Standard Assets were replaced.I did not "reimport" any component...
Hi people, running Unity Pro 3.5.0f5, Mac OS This is my very first test with Android publishing. I wanted to build a very simple scene with...
yep, unless you need to render several cameras simultaneoulsy (dividing your screen into parts).
can't believe this is rendered in Unity. And the portfolio images are so beautiful too… congrats
yes but only if you place them using Unity Terrain Engine. Unfortunately that's a serious limitation. Trees or any other standard object just...
it's all ok exiguous no offend.
:shock: kick myself, I had never noticed this pop menu. As for long time I kept in mind the "offline" basic manual which says somewhere "every...
OK I at the end understood what would be the best way to achieve, and rewrote all code in Javascript. http://www.chantiergraphique.com/CUBEH/...
But that's exactly what I did. I looked at the doc and fixed some of errors - including the one you quote about "UnityEngine.Transform". And...