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@UnityChinny thanks for the update. I have a better idea of the direction the new animation system is taking. I know that the plan is for every...
Unity 6 will be the LTS release. Which should be released November 2024. Unity 6 will not include .Net so you would need to wait until the next...
Mostly yes but you can have dynamic trees and partial rebuilds. I was not saying that was the case with Unity, just that if you use physics that...
If you are worried about off-screen performance, you should know that Unity’s collision queries do not check every collider. They use a tree-based...
I hope that we get an experimental preview of the new animation system before everything gets set in stone. I hope it takes into account multiple...
I don’t buy the idea that this was all a misunderstanding. I really think Riccitiello was trying to avoid layoffs. Unity communicated that...
The Ironsource people were only onboard for about a year. Unity has been implementing a pump and dump strategy since before the IPO. The royalty...
I was talking in terms of it being a new API and likely now the best option on Microsoft platforms. It is important because it is a platform wide...
Maybe this is part of the reason STP was dropped. Microsoft is introducing its own Super Resolution technology DirectSR....
By the second quarter the digital twin’s team is expected to be leaving Unity and are being hired by IT outsourcing company Capgemini. This seems...
Comparing OOP vs DOD is going to be a tall order. The relevant comparison is between C# Mono and HPC# Burst and between MonoBehaviour and Unity...
Unity 2023.3 around GDC in March. Then Unity 6 before Unite 2024. The earliest would-be August but I would think they would want to add some...
The Streaming virtual texturing system came from an acquisition. It was a DirectX 9 and 11 system. But it is now abandoned and will need to be...
HDRP is basically state of the art for 2018. Basically, a DirectX 11 Shader model 5.0 render. So, I don’t find it surprising that it runs well on...
If you are making a mobile game losing the stuff you listed seems reasonable. I literally don't know because we are only targeting gaming PCs at...
What really surprises me is that people want to able to switch between pipelines. You want your mobile game to run on your RTX 4070 "What" why???....
The whole reason Unity has two different SRPs is because running everywhere does not work. If you want modern graphics, you need to target...
I hear this all the time, but I have no idea if it is true. Historically studios did pay Unreal more than 5%. My own guess, which I also just...
Sounds like something out of The Californians. [MEDIA]
From the article. "The Walt Disney Company and Epic Games will collaborate on an all-new games and entertainment universe that will further...