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It works and looks nice, thank you
Hi, I'd like to fade out the reflection strength by view distance, so that water close to the horizon shows no reflection. For artistic reasons...
Do you know the reason why they implemented their own LOD manager? It's not obvious to me.
Ran into the same issue: Trying to Play or Crossfade from script while animator is in transition leads to corrupt animator internal states, e.g....
I don't think there is a concept of stretching and fitting cloth to the body. It's all about blendshapes. The body and the cloth share the rig but...
I guess you know the basic concept, and this might not be of great help, but I'll sum up how I understand it. The MCS pokethrough solution is...
Does anybody have a list of all the MCS blendshapes that do work with the initial avatar (that don't need modified bone transforms)? This would...
Still following this thread. Have to take care of my assets :-) Character creation is still low priority for my project. Sure there are lots of...
Ver.: 2018.2 Steps to reproduce: I actually downloaded, installed and just tried it on all the Multistory Dungeon prefabs in one go. Maybe that...
Hi, like the idea to customize the ambient light of the previews. It's just not working: NullReferenceException: Object reference not set to an...
I like the teleskope. It's unique and not found in other packages. Easy to remember :-) Also the octagon desk looks unique and the nice play tool...
The crystals are misleading. I'm looking for realistic props, and yours look really nice & good, but the crystals have a more stylized look. I...
Hi, the code snippet I provided does need integration into your character setup scripting. At least you have to call CreateAvatar() and set the...
This works for me: private void AddSkeletonBone(Transform t, List<SkeletonBone> skeletonBones) { SkeletonBone bone = new...
Hi, I'd like to discuss facial hair, again :-) I'm looking for ways to create an old man with beard and mustache. Since Morph3D does not have...
@Morph team: Is there any roadmap you are willing to share?
I just tried the 2.0 version on the 5.6 project and I can say that the clouds look really nice. Also the depth sorting issues are fixed. The...
It was indeed as simple as changing the order :-) Fixed. Thanks.
Ok. Thanks for the reply. I have backups of the previous versions, but I might wait using the clouds until the update of my project to 5.6 is...
Hi, I just updated the asset and might have tricked myself. Before the asset update I did see clouds. After the update things have stopped...