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Thanks for all the details! I tried making a demo scene build in a new project from 2020.3.47 and couldn't reproduce the problem so far. Could...
Greetings, looking weird! Could you please let me know your Unity version and target platform? Does it also reproduce in a new empty project for...
Hey, yeah, advanced skilled cheaters who know how to reverse-engineer can hack anything on the client side and can patch game code in memory, for...
thank youuuu yes I do confirm it was a VPN problem :rolleyes:
Hey guys, trying to upload build files to the newly created Build on a Game Server Hosting and it just fails with no any meaningful error:...
You could have some advanced hackers who know how to reverse-engineer and patch obfuscated apps. I'd suggest trying native protector to cover...
Hey @OkeanixTR UCC doesn't have an integration with ACTk unfortunately, please reach out to the UCC support to find out if it's possible to use...
Greetings, looks like you're trying to read a file from Unity's Resources using a direct path, but file is actually compressed in Android builds...
Sure, there are various protectors for different platforms, such as VMProtect for PC, DexGuard for Android and so on. I'd also suggest taking a...
Hi @Mad_Llama ACTk doesn't resist reverse-engineering threats including such tools, so please make sure to complement it with good native...
That's interesting! If you see the latest version at the ACTk settings (open using menu Tools > Code Stage > Anti-Cheat Toolkit > Settings),...
Hey those are actual typos in Unity built-in styles till some version until they fixed them haha Actually, I added support for new fixed styles...
Yes, List will resize the underlying array (which means it will create a new array instance with a new size) every time you add a new item and the...
Just off the top of my head: you can store list length in a separate ObscuredInt and update it every time you update the list. So when it updates...
Hey @strich thank you so much for bringing this to my attention! The fix is available in the store now, please let me know how does it work for you ^^
Good find, you're totally right! This is now fixed and live in the store, it does use the cryptoKeyObsolete now, which you can change using the...
Hey @SadGeminids I've tried reproducing this problem on iOS with Unity 2022.3.15 and had no luck with that. The example scene compiles and runs...
Hi @SadGeminids , Thanks for bringing this to my attention, I'll take a look and will get back to you with any news I'll have on this problem!
Hi @SOL3BREAKER , InjectionDetector will detect foreign managed (mono) dlls injected into the app's domain, if you're building with IL2CPP, it...
Greetings, SpeedHackProofTime does require SpeedHackDetector as a dependency. Thus, you'll need to start SpeedHackDetector first before accessing...