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UnityDevelop http://technology.blurst.com/unitydevelop-javascript-editor/ Is my prefered editor for UnityScript Also I would look into...
never heard about them till you asked but here this might help http://www.tommyt.se/post/C-MailSlot-Library-%28Very-simple-one%29.aspx...
Ok so went ahead ant installed 2.49 and it seems to work just fine. I think I had 2.49a before and that did not work or something (otherwise I...
Its because there is not an FBX exporter in the current version of blender. At least I believe there isn't one at least I know it doesn't work if...
Those lines basically just set up the variables forward and right, which are used in the later keyPress events to stear the ball. The whole bit...
Not sure if this will help but about 75% of the time Milkshape will open stuff for you. http://chumbalum.swissquake.ch/ms3d/index.html its...
That looks like it may be a typo... does it work if you rename it to reflections?
I looked at the Specular shader and it looks similar and then it ends up with a lot of CG calls, the video never does this, (The CG shader is...
just updated dx and the video drivers. No change... this is really odd... Also just to clarify... The built in specular shader does seem to...
Hello All, I'm working through the unite 08 shader video and have come across an issue that is really puzzling, Just using shaderlab fixed...
As far as I know "this" refers to the script itself you probably should use something like this.gameObject or this.transform to kill the GO.
In this case it looks perfectly fine. Only classes that inherit from MonoBehaviour shouldn't use constructors.
I dug abit more and found three functions that will do various jobs for you... its of course up to you to sort the results into something usable...
I think FindObjectsOfType<Type>() or for UnityScript use FindObjectsOfType (Type) Both return Object[] Arrays... personally I think...
You'll probably have to go lurking in the registry for the regkeys and delete them by hand.... RegCleaner might be helpful in this regard as its...
not so true... well at least it is not true now http://unity3d.com/unity/download/ huzzah 2.6.1
Isn't fog turned off by default in a new proj? I know I have to turn it on. What I think you are talking about is the camera clipping of really...
Interestingly enough the support page,lerpz demo, and the book "unity game essentials" state that the snap to collider shortcut is just "ctrl+drag...