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Thanks for the info. Yeah, I kinda figured that I would have issues with that. Thanks for the help anyway!
Hi there @jbooth! I Bought Megasplat last week and I'm very impressed with what I've been able to achieve so far. I do have a couple of questions...
Welllll, I don't mean to split hairs, but originally I said: What I meant was games within these genres/play types are traditionally and...
The accessibility trouble of W2 was the complexity of the dynamic combat (especially on a mouse and keyboard.) It may have been exceedingly simple...
Take a look back at The Witcher and The Witcher 2 and you'll see the differences there. W3 made good on their accessibility and watered down the...
I agree that the Souls games are always perceived as challenging, and are unapologetic with it...but I think that comes at an entry point cost to...
Not sure if serious... There seems to be this corporate mask over everything anyone does over 2 people working out of a tiny bedroom in San...
All great points (I haven't completed Deus Ex so can't comment on that). My experience in the industry isn't that extensive, so it's nice to see...
I agree to a point. You can critique and receive feedback online for sure but there's nothing quite like having someone sit with you and discuss...
I think it's more a matter of team size and direction to be honest. You CAN get the same 'asset quality' as AAA teams, but the output volume will...
One thing we've found is that reflection probe seems to quell the nasty 'sheen' you get on some materials within deferred rendering. The only...
So SVN allows people to work on the same project, make local changes, then commit their changes to the project. Sometimes you'll get conflicts,...
That would be rad! Will there be a solution to the changing of material attributes during runtime? As we're using SVN system for the team, the...
What's up guys! Not sure 100% if this is the place to post this, so please let me know if this should be somewhere more appropriate. So,...
Sweet! Thanks for the information. So splitting large quantities of grass into separate grass managers is the best option for heavy loads and...
Nah, think 2.0 is still in development but the link above is a bit of an update on where it's at. Also, question for anyone that's used this in a...
To update you on this....I finally got it working and it seems to be working really well! Great product and once we have this finalised as our...
Hey again. Thanks dude, I have got it to *kind* of work, with somewhat hilarious results. The brush is actually making a kind of bush out of the...
Hey, thanks again for the response. I followed your advice on just duplicating the original prefab, and replaced the objs for the branch and leaf...
Thanks for the quick response! Will take a look at this and see if it helps :)