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Hi, I got an error when testing this addon. It requires the XR package to be imported. Is there something I can do to avoid this? I have no need...
Is it possible to easily change the colors on the ui? Some of the text is quite invisible, at least with dark ui. Would be nice to have text which...
Hi, I just discovered QuickSearch, and it looks pretty promising. I wonder, is it possible to easily only search for enabled/active gameobjects...
I think that's because it changes the uvs to fit to that specific lightmap. You can disable this in the settings.
Another update on the problem with Bakery not finding any valid denoisers. So, if I do a fresh reinstall, and then start baking I get a question...
Hey, I get this error where bakery says my cpu does not suppport OpenImageDenoiser, and asks me to run "Detect Optimal Settings" I do this, and no...
So, in the case where I have 10+ characters that are identical but have multiple slots and materials, then I suppose we must balance the need for...
@Jaimi Thank you so much for the response, it's anyway good to know if there are things I have missed, or if the features are not there yet. I...
Hello! I tried first checking the wiki, but was not able to find the right answers, so I try here :) 1. What's the recommended setup when you have...
@eses ok, thanks. I discovered that it might be possible to override the physicsraycaster, so I was thinking I could add an offset to where the...
I have a drag and drop system on ios, and I drag icons onto slots. I have quite a lot of slots, and it is a bit hard to hit the right one because...
@Harrison_Hough Where do you see it was fixed? It does not work in the latest beta. I had a look. You get both a dynamic shadow, and a baked...
From beta release notes. "GI: Light Probe Proxy Volumes This component allows using more than one light probe sample for large dynamic objects...
@KEngelstoft Okay, it's very nice to get an update.Thanks! And good to hear you will support baked lights. Do you plan to only support...
@Adam Buckner @KEngelstoft Don't you guys already have tons of bugs on mixed lighting? There are lots of long threads about it on this forum. It...
Unity-devs have said mixed lighting would be fixed in 5.4. @KEngelstoft What's the status on this? Lots of people are waiting for this feature, so...
Well, I think it is a Unity problem. They have focused too much on high-end specs only, without a proper alternative for lower/mid range hardware...
Well, the old type of mixed lights (with dual lightmaps) worked rather well, it enabled us to have a short range of realtime shadows, and we could...
@laurentlavigne Are you sure mixed lights are working? I did a test, and it does not work as expected. According to your comments above, then you...
That is correct, but I read somewhere that mixed lights should arrive with 5.4 beta 1. Which is very soon I guess. So at least it can be tested...