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If you don’t then don’t. I work with proprietary engines and Unreal. Both have advantages, but the proprietary stuff is harder to work with...
According to a recent Unity tweet, 10% of their customers will be affected. ChatGPT reminds us they had 5 million in 2021, while some google...
Oh I bet the revenue forecast chart on that google sheet slide was orgasmic. No wonder they’re rolling the dice. Shame they rolled a 1
That’s because there’s no runtime installer. Yet. I like the “only 90% of our customers are affected” bit. It’s a sweet way of saying “we’re only...
“Here’s your bill” “What’s this based on?” “This is based on how many people installed the Unity Runtime in your name” “How can you prove...
Check that you have Gizmos enabled in the Scene toolbar (and appropriate Gaia/GeNa gizmos enabled if you're filtering).
Pffffffffffffff. Two steps backwards. Does anyone writing this stuff have any exposure to actually making games themselves? We rely on this kind...
Hey guys, thanks for your work on this. It came at a good time and it's been reassuringly solid since the early previews. I might have a few...
I'm experiencing Rect2DMasks breaking since moving to 2012.2.0f3. (2012.1.1p4 was fine). 2012.2.0p1 and 2012.2.0p2 are the same. My UI is broad...
Have you tried caching the reference, maybe setting it as null (on the source to be copied) before copying the component, and then re-assigning it...
Dunno, like I say it might be intentional or might be a bug - just offering a here-now workaround so you’re not stuck staring at the screen like I...
Set the splat textures to Read/Write enabled in their import settings. No idea if this is intentional or a bug, but that’ll get you running again.
There go all the screen-corner-pixel hidden debug menus :)
Hi guys, Loving Remote Settings. I got this popup (image below) after filling out a bunch of new keypairs and hitting SYNC .. It's probably...
This is actually a pretty bad oversight on part of the Lightmapping guys. We break our world maps into many scenes, with a master XX_Lighting...
You're focusing on replacing the source geometry, where you might have an easier time updating the prefabs instead. If you don't have too many...
I've noticed that the sRGB flag applied to 16bit uncompressed textures (sprites in my case) in Linear rendering mode is ignored on iOS builds:...
Cheers Sophia, will do!
This is the build kicked off just as I posted above. [ATTACH] And this lovely is from 11 days ago :) [ATTACH]
Hey guys, We're getting very long "Waiting for available build agent" holdups a lot recently. I've just stopped a build after 20 minutes of this...