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@ThomasLopez I think I've tracked down why I was seeing values going from 2 to 1 in the back half of a ping-pong. In my code, I was making the...
Thanks for your help. For information purposes, what I needed it for is this: I'm making a system where a platform moves along a linear spline,...
How should I apply the NormalizedTime value of the SplineAnimate component, when using PingPong loop type? I've noticed that during the 'forward'...
Thanks for the help, Thomas. As some feedback for splines, I think that method is a bit confusing, especially in terms of the docs. I saw it...
How can I get the normalized time of a given knot? I thought I could iterate over the knots/length like this: float len =...
@elseforty that seems to have fixed the issue, thanks for your help.
Bug report: Hi, I'm using spline plus to deform a simple fence mesh, in a straight line, but there's an issue with the normals (or maybe...
Hi David, Cubiquity looks amazing, and I'm thinking about using it in a project, but I need to know one thing: How does Cubiquity handle a smooth...
Is it possible to switch off shadow receiving using shaders? I know that turning off "receive shadows" in the mesh renderer has no effect in...
Hi Jasper, this looks great, but is there a web demo anywhere of TB2? In particular I'm interested in testing out the text input stuff. Many...
In my game, I start the background music playing, and it plays fine for about a second, then stops for about a second, then restarts and plays...
I could never get both lit particles and soft particles to work at the same time. In the end I gave up because it wasn't vital that I have both,...
I did find the culprit eventually. It was a weird issue in a script where Visual Studio compiled it fine, but Unity rejected it. I forget what...
I have no idea what has happened, but suddenly, and without warning the performance in my game absolutely tanked. Looking at the profiler, it's...
As of 4.3, I have an issue where when I try to select my preferred layout, the editor just closes without errors or anything. I have used the...
Hey this looks like exactly what I need, but I did notice a couple of bugs in the web demo... (using Firefox 24.0, Windows 7) Ctrl+C doesn't work...
Thanks for the link, rcober. Looks like exactly what I was planning on making myself - so that should save me a good number of hours.
Not yet, I've been putting it off expecting it to be part of Mecanim, but we all know how that's working out. I think I saw something on the...
Ah, thanks Imaginary Human. It seems the alpha pragma specifically overrides the blending mode. That's a bit of a nuisance.
I have this simple shader: Shader "Swirly Glow Outline" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _MainTex ("Base...