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There's been an update to the profiler, have you tried the most recent version? It contains bugfixes and progress bars. Are these progress bars shown?
Hey everybody, we are experiencing some really strange issues with our current game, developed with Unity 5.4.5f1. Symptom: The game crashes...
@Dragonic8926 Are you sure it actually does "nothing"? I've just started using the tool yesterday (and already find it helpful). I've also created...
It's below 5.6, in the section Development. The item is called "Deploy: Binary Reproducibility".
Yep, that's exactly what it means :) See page 11 of the manual for details.
Hey Steven! Sorry for the late reply - I wasn't home yesterday. Sure, you can generate as many "levels" per scene as you'd like! Putting "level"...
Basically, that depends on the type of "content" you're referring to :) Are we talking about the same type of content generation ByChance already...
Hey mrleon! Unfortunately, both isn't possible out of the box. Here are some pointers: 1) In ByChanceLevelGenerator.cs, replace line 323...
For everyone else coming here: See http://forum.unity3d.com/threads/enabling-emission.364258/ TL/DR: var emission = ps.emission;...
Hey guys, the first time I'm populating a GridLayoutGroup with game objects, everything's fine. However, at each subsequent try to add children...
Running the risk of getting caught - might want to take a look at this one: http://forum.unity3d.com/threads/released-data-bind-for-unity.298471/
Yeah, generating a level will instantiate both the room prefab and the chair prefab, in your example. Updating both should be fine, just verified...
Hey Aurel :) I don't have any experience with DunGen, but I can surely explain how it works in ByChance: You create one prefab per level...
Because I was unable to access the game object instance from the VectorLine object (which is good design, actually), I had to modify a few...
UnityQuery 1.0.1 is now available at the Asset Store and GitHub, updating to Unity 5.3! Thanks to all contributors for your continuing support!...
Same here! Running Unity 5.3.2p3 Personal. Using sprites in a scroll rect - full message: Material Sprites-Default doesn't have _Stencil property...
Hello again! ByChance 1.4 is out now, with a whole lot of new requested features finally implemented - including level difficulty ramping,...
Ahh, interesting to see! Thanks for the pointer, that seems indeed to solve our problem. Though I'm starting to shiver when I read about random...
The more time we spend working around this, the more it feels like a bug. Building asset bundles from the exact same sources should result in the...
We're having the same issue. Checking out the same project from source control on different machines results in different asset bundles (and thus,...